Originally Posted by Wormerine
Originally Posted by Omkara
However, I believe that having the developers themselves perfectly explain what each spell and ability does via a tutorial video would be extremely desirable and helpful to a lot of players, especially those unfamiliar with D&D.
Personally I have no stakes in the feature so it is difficult for me to get excited about. Onboarding should be a concern for Larian (they made some major improvements to the tooltips throughout the EA), but it’s not my personal top priority.

From what I understand you are suggesting videos showcasing the spells, similar to DMC5. I would question a usefulness of such implementation.

In some action games video clips of skills are useful because they showcase things that verbal skill description can’t easily convey. I don’t think that would work for a system of BG3. How the spells look is mechanically irrelevant, and I can’t imagine how a video could make a tooltip of each spell more understandable.

I general interactive tutorials tend to be more effective than passive ones. Allowing players to experiment and discover spells for themselves should be more effective as long as players are equipped enough to understand what is happening.

On a more selfish side - high fidelity videos for each spell/skill in the game would significantly increase game’s instal size. I would prefer to avoid that.

While I understand that you may not have a personal stake in the implementation of more comprehensive tutorials for spells and abilities, I appreciate your feedback on the matter. Regarding your comments on the potential usefulness of videos showcasing spells, I can see how the mechanical aspects of spells may not be visually compelling. However, I believe that such videos could still be helpful in providing players with a better understanding of how the spells work in practical situations. In response to your suggestion of allowing players to experiment and discover spells for themselves, I agree that interactive tutorials can be effective. However, I believe that providing more detailed information about spells and abilities would still be beneficial, especially for newcomers who may feel overwhelmed by the complexity of D&D 5th edition.

It's also worth considering that the game's ironman mode, which is likely to be a popular way to play, can limit opportunities for experimentation with spells and abilities. Without the ability to save and reload, it can be challenging to test different strategies and approaches. A simulated training area could be a useful solution to this problem, allowing players to practice and test their spells and abilities without having to constantly restart the game or risk losing progress.

As for the concern about the increase in game install size, I understand that this is a valid consideration. Perhaps the implementation of such tutorials could be done in a way that minimizes their impact on the game's size.

Overall, I appreciate your perspective on this matter and welcome any further feedback or suggestions you may have.