I have known my first character since early access began. It is what I rolled for the first play-through day one of early access. I liked it that much I stopped and save him for full release and have since come up with a full backstory. I've since become indecisive on the class as originally it was ranger since it was the only class at the time not represented buy a companion.
So he is a half Elf Drow. My backstory is he was born in a Lolth worshipping and controlled Underdark city (I don't know much about D&D lore so Mayby Menzobarranzen or somewhere else applicable closer to Bauldurs Gate). He was bore to a human female slave captured from the surface world and a male Drow (maybe not a slave but deffinatly still at the bottom of society). I have not thought much about his parents and their actual relationship together if there was one (and it defiantly wasn't an approved thing to happen), since he doesn't spend much time there.
As a child of a human slave and male Drow at the bottom of society he was shunned by all as a male and half breed, at a very young age he escaped the city. While wondering lost in the Underdark he was found by a Dwarven Patrol and adopted into a dwarvan family with children of their own. I was good at first and they all got along. But being half Drow, while his adoptive family was nice the rest wasn't so kind. Eventually there was some type of commotion involving some local children and when confronted by his adoptive parents he tried to say it wasn't his fault and he had done nothing wrong (the truth) but when His adoptive siblings lied and blamed him saying everything was him, he decided it was time to leave as the Dwarves wasn't much better than the Drow in the end. He could deal with the persecution from everyone except the family he had been living with.
He made his way to the surface world (I don't know exactly how or if he was helped) and made his way to Baldurs Gate and lived on the streets in the slums (where the Urchin background comes from), it was a hard life. The local population never trusted him because of his Drow heritage. Most of his food at first probably came from trash and scavenging what he could (he never stole though). He'd do whatever menial jobs he could but often wouldn't be paid a full amount or at all.
He spent several years on the streets this way before a low rank adventuring party found him and noticing his talents recruited him one of there number taught him the ways of being a city ranger (a Mephistopheles Tiefling, also a ranger, he also fell in love with her and she will be the one he dreams of, ). They taught him how to be an urban tracker and hunt people as a bounty hunter (for the explorer and favoured enemy choices). He also became very proficient with the bow (will be primary weapon and fighting style for the game. Passively from race and class choices he is proficient in stealth, slight of hand and investigation with the other two I will be taking being Insight and perception (can't fully decide on the third). He will have equal intelligence and wisdom and his proficiency's' are there to assess people and find traps and ambushes as he has had to deal with it all his life so he is good at spotting this. the stealth and slight of hand help him track and follow his targets and are not used for thievery.
Eventually even this party turned on him and betrayed him so he went on his own again as a bounty hunter. His experiences with people formed his moral code, alignment and outlook on life. He is lawful evil (as in the D&D selfish definition of evil, not what we consider evil), everything he does he does for himself. he has no regards or love for anyone else because he has never met anyone who hasn't lied to or betrayed him at some point. So he will take any job and kill anyone if there is money in it. He has no regards for the laws an societies that have oppressed him all his life. He views himself as superior to everyone else on account f his honesty, his word is his bond and he will never tell a lie, ever, and will complete any job and do exactly what he agrees to regardless of what new information comes (unless he is betrayed before he can do what he says). This is where the lawful part comes from, not so much the laws of the city and more an unwillingness to lie or break his word. He will do whatever it takes to get the job done no matter how bad or heinous it is without problem.
Despite all that has happened the biggest lie he tells (really only lie) is to himself which is that he really does want friends that he can rely on and form relationships with, people who can help mend him emotionally, this he denies even to himself.
His backstory, personality and outlook is set in stone, but I am considering now making him and the Tiefling into a monk, I don't think it would change that much about him really, just he would use martial arts instead of a bow, something to think about for release.
If I can ever find a group for a real D&D table top campaign this is the character I want to play and I feel he would fit into any party alignment you can think of. There would be frictions at first until he began to learn he can trust them and he can make friends to mend his heart. He'd even fit into good aligned parties despite being more than willing to use murder and torture as a first resort since he is actually quite easy to control, all the party would need to learn is they can control him by getting him to give his word. The biggest problem I would foresee is if new information comes along and the party wants to break their word or abandon a quest this isn't something he would do. He would see the quest/job through no matter what (again if the people who give the quests and jobs betray him he is no longer obligated to see it through), but even this can be solved by not letting him agree to anything and having the party agree and him agree to do as the party wishes.
I know this is a lot but basically TL:DR Lawful Evil Half-Drow Ranger or Monk.
I'm open to any insights or suggestions and would love to hear about any interesting characters you want to create.