Originally Posted by RagnarokCzD
Originally Posted by Omkara
especially given that she is among foreigners whom she needs to rely on
This is common, but pure, misstake. O_o
I wonder where people get that idea ... but as far as i know, Lae'zel dont rely on anyone, except her own people (Creche) ...

After all, if you dont recruit her she finds that Githyanki patrol on her own ... even if you knock her out and steal her equipment!

I'd say people get this idea from the fact that she 1) was found caught in a tiefling trap that she apparently needs us to free her from (I can't remember if it's made clear whether or not she was conscious or not when they caught her though) and 2) she's travelling with us and listening to us as we travel. That she takes her cues from us and follows us despite her constant insistence on going to the creche implies that she relies on us to some degree, especially if we ignore her and clearly show no indication of going to the creche. Based on her personality as shown, if she really thought she was capable of going on her own and not relying on us, then she would kill us all and leave. So of course people are going to think she needs us.

This is a failing of her writing, basically, and it makes it easy for people to dislike her for the wrong reasons. She behaves high and mighty, constantly badgering us to go to the creche, yet despite her superiority complex, she just sticks with us, contuing to nag us. Not even really trying to physically force us. She implicitly takes the position of our subordinate, but talks about how much better she is. It just doesn't go together.

Originally Posted by RagnarokCzD
I wonder where this weird urge came from ... that everyone else should "see the error of his way and become better person". :-/

There is no error ... Lae'zel acts just as Githyanki would ...
And Githyanki acts just as anyone with fanatically loayal army of dragonriding elite warriors would. laugh

I don't think the urge is even a little weird. Consider that even Larian acknowledges that the evil paths in games are taken notably less than the good paths. Most people want to play good characters. They see themselves as the good guys, and so when a character is on the good guy's side and clearly starts off as evil, then if people like that character, they will want the character to become more good. People fundamentally like and enjoy redemption stories, they appeal to a part of us that wants hope, wants to see things get better. I have a theory that most people, on some subconscious level, sees being good as the logical course of action. At least, good in the sense of being pro-social and capable of engaging positively with people around them. They like to see characters grow and change rather than remain statis. So if a character starts off evil and is going to grow and change, then the obvious direction is that they grow and change to develop more positive personality traits.