In BG2, good or bad, having 17 npcs to play with you have something for everyone. Easy to get immersed in creating your 6 comp. party.

In BG3 you are so limited in builds and npcs, this is frustrating. I don't care that its quality writing and visuals. You have to force yourself to enjoy whats given. I want to slap that snarky Astarian face every second I see him. And you can kill him, which is great. But thats 1 down and only 6 to go...etc.

I dislike 4 of the npcs. Thats more than half of whats available. Its like disliking 10 of the 17 npcs available in BG2. But even then you still have tons of build options left for the party.

What made Baldurs gate, Baldurs gate are all the available classes and NPCS to play with. Thats its greatest strength that we are sadly not getting (yet?...).

What makes everything even more bitter sweet is that we (the community) will most definitely NOT be able to ADD more companions with mods. Just look at DOS2. Zero extra companions. Due to of course the modern aspects of these 3D games. BG2 for example had dozens of extra companions (if you want to count even the sub-par companions, probably over 30...) superbly written and added by the modding community. Even expertly voiced and banttering with the main characters and tied to the main story-lines.

Last edited by Count Turnipsome; 25/04/23 08:59 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..