Hello! This is just a quick piece of feedback I noticed when playing as a Light Cleric of Selune.
Basically, there was a pretty jarring inconsistency between a particular action and subsequent inspiration that happened with my character:
When going underneath the Temple of Selune in the Underdark, there is an option to destroy the moonstone powering the Temple's Defense system. My character has the "Acolyte" background, so he actually received inspiration for becoming a "Moon-Shatterer" and destroying Selune's protection on the temple. However, as a Cleric of Selune, this seemed totally at odds with what my character would actually do and/or get inspiration from. In other words, it doesn't make sense that a cleric of Selune would get rewarded for committing sacrilege on a holy site of his goddess.
As an alternative, perhaps Clerics aligned to Selune could have the option to disable the security system without destroying it. A quick little roll for "you call on Selune and she recognizes your faithfulness and allows you and your companions to pass" or something like that.
Maybe I'm just reading too much into the immersion/Role Play aspect of the game, but it would be a good thing to fine-tune some of the decisions and consequences that can be made - particularly when it comes to inspiration (which rewards you for acting "in character").