Hmm. Top 10? After thinking about it really quick, I realized I can't order them properly. My list is kinda out there compared to most people here, but it's very gameplay systems-focused, since I've played very few games where I'd say the writing is actually legitimately good rather than written as an excuse overall.

- Dragon's Dogma
- FFXIV
- Crystal Project
- Megaman Battle Network series
- Divinity Original Sin series (I shit on 2 constantly for the balance in the last third of the game, but I can't deny the first 2/3rds is magical)
- Monster Hunter (series)
- Octopath Traveler 2 (first one was average at best, 2 improved so much that it's legitimately the best JRPG released in the past decade)
- Freelancer
- Disco Elysium
- Pathfinder series

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I've been trying out Honkai Star Rail just to see what the hell the big deal is, and especially because pre-release interviews indicated that they were huge fans of the Trails series, considered the best written JRPGs overall (though I consider it highly overrated now, after how badly the Cold Steel arc jumped the shark and were clearly increasingly leaning towards fanservice crap to majorly pad things in the latter half to the point where it was obvious the writers didn't have an actual plan).

The game strangely enough has flavor text for lots of random things, like trash cans, mailboxes, and street lamps. All of them indicate the player character is not that well adjusted.

And even closets.

https://www.reddit.com/r/HonkaiStar..._closet_must_have_a_deep_lore_behind_it/

That combined with some unexpectedly mindfuckery lore things that would take way too long to explain the context...

[Linked Image from cdn.discordapp.com]

Someone on the dev team has definitely played Disco Elysium.

Last edited by Saito Hikari; 27/04/23 07:28 AM.