After all, BG2 didn't need to have mercenaries.
True ...
But lets be honest, that is hardly fair comparsion. :-/
I hope that, whatever Story Path choices I make in BG3, I'll be able to play with actual Companions and that I will not have to resort to using mercenaries.
I had same feeling ...
Lately, after some thinking about it, im not really sure if such approach wouldnt affect veight of my decisions.
You know what i mean right?
You decide to help certain group ... and certain companion leaves your party for that ... that decision feels strong, important, or at least impactfull ...
But when you get replacement companion right afterwards ... all that impact seems quite significantly reduced. :-/
That is where i believe Mercenaries are working just as designed ...
Your party (aka combat efficiency) is not affected, or at least not too much ... and as you walk different path now, in time (so it feels more natural) you get a replacement, that would be locked otherwise.
Bascialy you could say that i hope Mercenaries would be just temporary bandages.
Now i dont say it would be impossible to still make it feel good ... just harder.
So far i know only one game, where make all bad choices actually is interesting and that is Mass Effect II., where IF you screw your companion missions, and dont upgrade your ship, it have very interesting (at least to me) consequences!
I assume that by "guess" you were referring to my opinion that Origin Characters are more costly than non-Origin Companions
Well, close ... i was mostly talking about amount of those resources.
You said that if there wouldnt be origin characters, we could have 4 more followers ... that seems exaggerated to me.
But i must admit that i didnt realized all those special dream sequences, that will exist only for speciffic origin characters, and unless we take them as PCs ... we actually never see them. :-/ That indeed sound little like waste.
So certainly thank you for reminding me that.
