Recently I had a discussion on Reddit about choice in the context of BG3.

[Linked Image from i.ibb.co]

As you can see, people reaction has been overwhelmingly negative to the affirmation that CRPG are designed to offer choices that lead to branching consequences. Following this, I feel like I need some kind of reality check. I know that popular RPG have been following that path for at least the last decade : Skyrim and Hogwarts Legacy have practically no choice that matter, Mass Effect complex choice system got ignored at the end of the last game, Cyberpunk origin choice was merely just 20 minutes of exclusive content, an so on... On the other hand, the latest Pathfinder game offered a lot of branching paths and it is beloved by a lot of fans. What should BG3 aim for? Would it benefit from letting players experience the maximum of situations in one single run? Or more generally, are games with meaningful choices a dying breed as people just want to be able to consume everything there is to experience as quickly as possible?