I think there should be various outcomes, but we shouldn't make the game into a slog or a kingdom manager, like Pathfinder: Wrath of the Righteous.
What I realized after trying to replay WOTR is that the story is not exactly engaging in and of itself, what makes the story feel meaningful is that the game is very clunky and feels like a chore most of the time, and you put in a lot of effort in order to achieve certain story outcomes. This "suffering" makes the achievement feel like it was earned and meaningful. After I realized that an that I have to go through the Crusade system AGAIN, I decided to just delete the game on my 2nd playthrough, because the ending wouldn't have been meaningfully different from the previous one to justify all the frustration.
It does actually feel like a burden.
I would like to avoid that completely in BG3. Make the choices meaningful and lead down to wildly different outcomes, including a grimdark path as well.
Last edited by Brewman; 28/04/23 01:08 PM.