I love choice, consequence, and reactivity in games if done well! There are only a few games like BG3 that I play more than once. Even if I just play a game once, I love making choices and having the game react to them!
If it is not done well, things feel gated unnecessarily or the consequences don’t follow from the choices in a satisfying way. For example I wasn’t happy with how WotR handled it. I got very bad consequences from picking chaotic good choices when playing Azata. Since I thought Azata was a chaotic path, I wasn’t expecting such harsh consequences from picking chaotic choices!