Originally Posted by Maximuuus
Originally Posted by snowram
people reaction has been overwhelmingly negative to the affirmation that CRPG are designed to offer choices that lead to branching consequences.

Of course we don't have all the discussion, but that's not AT ALL what your reddit comment is about...

I guess everyone like branching consequences.
But many players, especially those that won't play the game more than once don't like to miss important content.

A lot of things are hidden in BG3. After many playthrough there are still area I never found and quests I didn't complete or even noticed.
There may even have more "secret" areas/quests than "obvious" side content in the end. That's great for replayability but most players will only play once and won't read all books/letters/interract with this hidden item/...

While there isn’t a right way or a wrong way to enjoy a game, I think some people would benefit from letting go of the idea that the quantity of content equates to enjoyment. I never play with guides or worry about missing some content. If I do, so what? For me a complete experience is how satisfied I am with exploring and interacting with a game. Not treating it like a check list.