After playing the beta for a while, I have some concerns about how the final version of Baldur's Gate 3 will turn out. While some players may consider these issues to be nitpicks, I believe they are important enough to address.

One major issue is with the tooltips, which could use some improvement in explaining why your to-hit chances are what they are, especially for abilities or spells that require attribute saving throws. It can also be unclear how certain mechanics work in general, which can leave players feeling confused. In some cases, I found myself having to consult with more experienced D&D 5th Edition players to get a better understanding.

Another issue is with the ability to teleport to any gate at will. While this may seem like a handy feature at first, it actually breaks immersion and makes encounters trivial. It also renders short rests pointless since you can quickly teleport to camp for a long rest. While supplies are required to use, the abundance of them means that abusing this feature doesn't have any real penalty. In the tabletop version, a DM would add risks to just camping in the middle of an adventure. Additionally, the lack of a day and night cycle makes it even more unrealistic when a character mentions wanting to camp after a single battle. This all detracts from the game's difficulty and immersion, and I worry that even higher difficulties will suffer because of this.

The inventory system is also a bit of a mess, and speaking to NPCs with a specific character can sometimes force you to miss out on conversational options or solutions from other party members. I also felt that the game didn't present enough enemies to make battles challenging and engaging. These are issues that I've seen addressed very effectively in Pathfinder: Wrath of the Righteous, which was created by an indie developer and does these things very well. For example, that game logically chooses the character with the highest ability score for dialogue choices, and has a wide range of menu options to adjust difficulty. These are features that I would love to see Larian add to the game.

Overall, I am concerned about how the final version of Baldur's Gate 3 will be delivered. While some players may enjoy it regardless, I believe that it's important to address these issues before the game is released. That being said, I do understand that Larian may not have the time or resources to address every concern, but I hope that they will take some of these issues into consideration.