I agree that the tooltip and tutorial are really lacking.
They tried to make things "easier" with the damage range and so on, but in the end it is just confusing. The game is absolutely bad at teaching its rules. I don't have much hope for release to be honnest because they are very bad at designing good UI elements.

Fast travel is a system I usually like in games, but I like when it is well integrated in the experience as a whole.
In many games you travel from a region to another using a map or interract with convenient items that help you to travel faster.
In BG3 you open an awefull list of teleport points no matter where you are and teleport everywhere like if everyone was able to teleport everywhere at anytime.
The teleport runes are badly integrated, they doesn't make sense and no one but your group see them, apparently. It is totally immersion breaking and designed as a tool totally out of context.
The name of points doesn't make any sense and don't even help to know what locations they are reffering to.

Nothing is good with this system, except that it is VERY convenient... which doesn't prevent to have a good and beautifull UI and a system designed to be more integrated in the whole.


French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus