For what it's worth (and that's probably worth very close to peanuts), I agree with all the feedback points raised in the opening post.


Regarding the tooltips, Larian has make some tweaks on them throughout the patches, so I think there's possibly hope on that front.


Regarding the inventory, there's been a couple of changes, but things have improved so little despite these that it's rather discouraging.


Regarding immersion in general (with the waypoints/teleportation, the lack of day/night cycle, the conversations that can't involve and leverage the entire party even though the cutscenes clearly show the rest of the party being 1m behind us, ..., being but a few specific issues), I feel this is not even on Larian's list of concerns.

Overall, I feel there's a huge issue with tone in the game.

On the one hand, the game tries to be a bit dark, grave, and heavy at times. It also has some fairly deep reactivity, a rich world full of small details, and a probably 100-hour long playtime for a full playthrough. Basically, a CRPG to get immersed into.

On the other hand, the game is cartoonish and explicitly video-gamey. Basically, it is meant for goofing around, with some friends a couple of casual hours, or with the chaos of the chat on stream, and it is not meant to be taken seriously.


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While tooltips are being discussed, I have a question for the other players.

After you press T to freeze a tooltip (and possibly do so a couple of times to freeze open a couple of hyperlinks), how do you close the tooltip(s) ?

My guess would be to use RightClick, as this cancels many actions selected from the hotbar. Or Escape, because it's a general thing that Escape does in any software.

But, if I remember correctly, only a LeftClick outside the tooltips work.

I'm always bothered by this, as I feel a LeftClick on the world will cause my character to move, and that a LeftClick on a hotbar action will select it. So I tend to target LeftClick somewhere neutral on the hotbar.

Overall I feel that this part of the UI is very counter-intuitive : the inputs I expect to cancel the tooltips don't, and the input that does feels wrong.