The tooltips definitely need work, as does the tutorial. I'm willing to give Larian a bit of leeway here since tutorials are typically the last thing to be finished in a game, since of course they need to be certain of all the features going in. That's less of a justification for the poor quality of tooltips though.

The thing that bugs me about the teleport circles is that it's an entirely unforced error. They could have not drawn attention to the system at all, left them as just a purely gamey thingthat the players could rationalize away. Instead they explicitly make it an in-universe system, and then don'tmake any effort to explain it. The worst part is that the explanation could have been something cool. They had an opportunity to flesh out the world and add more color and uniqueness to it, but instead they went with what feels like the worst of both worlds.