Originally Posted by LostSoul
"teleport to any gate at will"- i don't mind, its a qol feature so you don't spend 50 hours just running around the map. Im ok with players choosing to not use that feature though...

It's actually more about teleporting to camp from anywhere (bar some situations were its not possible), at any moment, which, like mentioned in the opening post "detracts from the game's difficulty and immersion, and I worry that even higher difficulties will suffer because of this."

Examples: At some point when nearing the Grove for the first time, one of the characters will mention hearing shouting up ahead. At that moment, you can simply teleport to camp and have a nap; come back and it's all good. I want penalties. This should have caused some serious mayhem at the gate. Mercenaries all dead. Perhaps even Wyll dead. Take too many trips to camp for a long rest? Halsin dead in prison. Take too long to get to the point where Lae'zel is trapped in the cage? Killed by those 2 Tieflings. I want logical repercussions for my actions, like you would have in a normal tabletop d&d session. It's 2023. We have the technology to make it happen.