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member
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OP
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Joined: Oct 2020
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Examples: At some point when nearing the Grove for the first time, one of the characters will mention hearing shouting up ahead. At that moment, you can simply teleport to camp and have a nap; come back and it's all good. I want penalties. This should have caused some serious mayhem at the gate. Mercenaries all dead. Perhaps even Wyll dead. Take too many trips to camp for a long rest? Halsin dead in prison. Take too long to get to the point where Lae'zel is trapped in the cage? Killed by those 2 Tieflings. I want logical repercussions for my actions, like you would have in a normal tabletop d&d session. It's 2023. We have the technology to make it happen. There are some world events that progress if you leave but otherwise I am happy with how it is handled in BG3! It would be pretty harsh to miss out on recruiting companions because of taking too many rests. I also don’t want to feel pressured to skip side quests because the main quest is timed. Yeah but that's the thing, the game doesn't need you to take that many rests at the moment. It's too easy, but if you want, you can literally take a long rest after every single battle, which not only breaks the immersion, but should have some form of repercussions, if only for the players that want to challenge themselves. I'm giving examples under which the situations would make sense for you to think twice on making certain decisions. Another example: You're told Halsin was captured by Goblins, which tend to not be the nicest group of creatures as you find out when you get there (in time), but it's fine if you first go and do a gazillion other things. This should have repercussions, also because it isn't logical to first go do other things as this druid's life is on the line and should have priority. Same goes for one of your characters stating to hear shouting up ahead. I can already picture it in a tabletop setting. DM: "You here shouting up ahead, what are you going to do?" Players: "well, we're first going to take a nice long 8 hour rest, I'm sure the shouting will still be going on when we're back". Yeah, no. Every action, or lack thereof, will need to have consequences. This would simply add to the replayability as each decision will have both positive and negative repercussions, as it is in real life. It's what adds to the immersion and makes each playthrough that much more unique. I generally agree with Icelyn that I don't want the majority of quests to be timed. Though in my case it's mainly because of how much companion stories are already tied to long rests. I do think the game tries to have its cake and eat it to, and as a result the narrative and immersion just doesn't work.
The fact is Omkara, this isn't a normal tabletop d&d session and, far more importantly, it's not actually trying to be. If this were actual tabletop, you wouldn't even think to try and behave that way, you straight up wouldn't even have the ability to. There's an implicit understanding at the table that's not present with this game. It's using the system, but I sincerely think that any talk about it trying to replicate the experience of tabletop is referring to a different understanding of what that means. I think Larian is trying to replicate the tabletop experience of fooling around with your friends and having a laugh and havng fun that way. I think we simply both have a different opinion of what "fun" is and what makes a good game. I've been playing video games for decades. I'm bored with all the standard tropes. We've seen it all before in other games. There isn't a single reason why what I'm talking about can't coincide with having a laugh and fooling around. Just as in real life, fooling around is fine, but can have consequences and this might result in missing out on stuff. Well that's fine. Buy yourself a prima guide and know what you're up against, or don't and let yourself be surprised on a second, third or fourth playthrough.
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Entire Thread
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Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Omkara
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29/04/23 09:31 AM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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RagnarokCzD
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29/04/23 12:25 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Omkara
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29/04/23 01:50 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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RagnarokCzD
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29/04/23 01:54 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Omkara
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29/04/23 02:04 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Niara
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29/04/23 03:10 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Omkara
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29/04/23 03:59 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Maximuuus
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29/04/23 03:12 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Omkara
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29/04/23 04:04 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Drath Malorn
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29/04/23 03:30 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Omkara
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29/04/23 04:07 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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The Red Queen
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29/04/23 04:32 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Gray Ghost
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29/04/23 09:14 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Ranxerox
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29/04/23 10:57 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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LostSoul
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30/04/23 08:39 AM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Maximuuus
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30/04/23 02:39 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Omkara
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30/04/23 02:43 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Icelyn
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30/04/23 03:57 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Gray Ghost
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30/04/23 04:08 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Omkara
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30/04/23 04:29 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Gray Ghost
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30/04/23 05:13 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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LostSoul
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30/04/23 09:07 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Count Turnipsome
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02/05/23 02:28 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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RagnarokCzD
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02/05/23 03:47 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Wormerine
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02/05/23 04:45 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Omkara
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03/05/23 08:06 AM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Sozz
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02/05/23 06:06 PM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Brewman
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03/05/23 08:37 AM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Count Turnipsome
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03/05/23 09:36 AM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Gray Ghost
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04/05/23 09:15 AM
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Re: Concerns about: Tooltips, Teleportation, and Immersion in the Final version.
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Sharet
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12/05/23 11:39 AM
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