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Originally Posted by Omkara
If you managed to beat them on your first try, I'm going to simply state, you got lucky.
I guess you could say that, but the Berserker has reckless attack which allows advantage on attack rolls so you will have a rather hard time missing, also, while you are in a frenzy I think you have 50% resistance to slashing/piercing/bludgoning damage. Add to that that it was a dwarven Berserker so we had 17 starting CON and STR, both of which were 18 at lvl 5. Tons of HP, tons of damage, wearing the Helmet of Grit allows the guy to have 2 bonus actions that you can use for attacks in a frenzy.
In my experience with this game so far, Wyll is the best single target blaster companion, and at lvl 5, he can have 18 Cha and his Eldritch blast shoots 2 projectiles. Add the Hex spell to that and he is basically going to murder almost everything very fast. And Eldritch blast can crit as well, meaning that he can deal some hilariouly high damage.
Only these 2 guys are dangerous enough, so maybe I just picked the right guys for the job, but I think many things depend on your class selection.

Last edited by Brewman; 03/05/23 12:12 PM.
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Originally Posted by Omkara
if your character dies, there's no saving that character AND, this character has to be Lae'zel, because you want to play the game based on that storyline, what would you do?
Well ...
Depends on how much you would be willing to cheese it. laugh

First step would be level 5 ... i mean, this is nobrainer. laugh
As i said Metalic Helmet is must have, since then NPCs cant critically strike you ... wich helps a lot with survivability.
Ofc, if i visited Grymforge allready, Adamantine armor helps a lot, since if you get hit ... your attacked get reduced chance to hit you again ... prefferable piece here would be Helmet: https://baldursgate3.wiki.fextralife.com/Grymskull+Helm ... since you can then still wear Githyanki armor and have more AC. smile
There was quite good suggestion here to give her a Shield, to raise her AC even more ... it requires a bit of metagaming, or ignoring her bonuses tho ... since Lae'zel is more Great Weapon type. But anyway ... prefferably, this shield: https://baldursgate3.wiki.fextralife.com/Glowing+Shield
I would also recoment boots that gives you few bonus HP, when you heal: https://baldursgate3.wiki.fextralife.com/Boots+of+Aid+and+Comfort
And resistance you can get from neck as suggested abowe: https://baldursgate3.wiki.fextralife.com/Amulet+of+the+Unworthy ... in case the gloves allready work as inteded. laugh

So ... just out of this, for Lae'zel herself, and no help from outside:
She would have if i count corectly 19AC (15 Armor, 2 Dex, 2 Shield) ... could not be striked criticaly ... if hit, attacker would get -1 to another attack ... resistance to Slashing damage ... and if even trough all this they would reduce her to 50% HP, she would automaticly get 12 Temp. HP ...
I would say that is quite good survivability. smile

Then you can boost it (as you surely know) with some magic preparations:
Basic stuff you should allways cast on your party aftear each rest is Aid: https://baldursgate3.wiki.fextralife.com/Aid
As you said, Shield of Fate is great spell ... and if you wish to make sure that Shadowheart (or your other cleric) will hold concentration, its nothing easier than leave them up on the bridge: https://baldursgate3.wiki.fextralife.com/Shield+of+Faith
Since you said your Lae'zel was Eldrich knight ... i would certainly recomend boost her starting HP with False Life (or use Scroll): https://baldursgate3.wiki.fextralife.com/False+Life
You can also summon Shovel and hope that they will attack him, its a weak defense but every bit counts. laugh https://baldursgate3.wiki.fextralife.com/Scroll+of+Summon+Quasit
Drinking some potion of resistance is also not a bad idea ... but wich element? Your guess is as good as mine, fire damage is said most common one. laugh

And quite honestly i dont really remember if duration of spells during dialogue is stoped (but i think it is) ... but if you wish to be extra sure, you can also cast Scroll of Mirror Image on yourself: https://baldursgate3.wiki.fextralife.com/Scroll+of+Mirror+Image

And if i didnt miss anything ...
I believe thats it! This is the most Tankish Lae'zel you can make before the battle even starts ... if she dont survive like this, you were very unlucky. smile

Oh wait! There is one more tiny little thing.
If you play Fighter, or Paladin yourself ... and are using a Shield ... and have Protection: https://baldursgate3.wiki.fextralife.com/Protection
You can use that aswell to make her survive, since your Tav have to go to that conversation aswell. smile

And ofc ... there is that option to simply talk out of the situation. laugh
That is certainly safest way. smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Omkara
Originally Posted by crst
Originally Posted by LostSoul
Is this a spoiler?
Don't know. Don't read. Lol

But you can get the ogres to fight for you more than once, takes money and or a good roll.
Just keep in mind if the Ogre leader dies you won't be able to use the horn again. Not sure if intended or bug.

Interesting I never even realized the horn could be used multiple times, because I kept saving it up for a good moment, which never came.

I think "Hoarding important Buffs or powerful one-time use Items in Video games" needs to be included in the Diagnostic and Statistical Manual of Mental Disorders(DSM5) - it's so common yet debilitating. I speak as an occasional sufferer. wink

Objectively, the Githyanki fight is the MOST difficult fight in the game as of now. You can, of course, talk your way out of it, but most people don't want to because the Kithrak is so arrogant and rude.

Since saves will not xfer to full game you might as well just go nuts with buffs. Haste Spores/potions, Wyvern poison, Ogres, Potions of Hill Giant Strength (which you should be using anyway, since they last until long rest now) and so forth.


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Originally Posted by Omkara
If you managed to beat them on your first try, I'm going to simply state, you got lucky.

Just to help lighten the mood, May I suggest this thread for some reading on the Gith Patrol - I think the team gets up to the patrol by the third post.

The Philosophy of Ka'chu'ka, Wizzard

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For me the Gith fight has to be fought from dialog, as that's how the game flows. I find it difficult to win with lvl 4 and difficult to lose with lvl 5, no matter in what party composition. I never lost the fight with lvl 5, but the combats differ quite a lot. In one breeze-like fight I had no deaths in my party and many spellslots still available on my three casters, in one fight my last survivor in the party, my Light domain Cleric main, with 10 hp left killed the last Gith with his bow while running away because all spellslots were empty. In the last fight mentioned I used three fireballs and all hit only one of the Giths each with full damage. It's some randomness involved, as it should be.

So, my main advice is, be lvl 5.

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I just did another playthrough to test this fight, at level 5 it's literall faceroll if your wizard/sorcerer has speed potion and do a double fireball...

at level 4 even if they initiate first and kill lae'zael first round , is a way to counter it with a few speed potions

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I don't like the Haste potion and never use it, it seems to me as such an easy way to go against the general rules of combat. Are/were Haste potions so common in TT DnD or older BG games as they are in BG3? If they are so common why do not the enemies use them much more often?

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The potion does exist in the 5e rules - it's a Very Rare magic item, that you might see one of in an entire campaign, if you do see one.

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Haste potions are labeled as "very rare" in the Dungeon Masters Guide of DnD 5e. That's the same rarity as weapons with a +3 bonus and is intended to be a possible reward for players above level 10. Additionally most magic items aren't available for sale and even common magic items like healing potions might require some quest before the alchemist is willing to sell them to you.
And fun fact, if you want to craft a haste potion, you need raw materials worth 25k gold for a single potion.

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Originally Posted by geala
I don't like the Haste potion and never use it, it seems to me as such an easy way to go against the general rules of combat. Are/were Haste potions so common in TT DnD or older BG games as they are in BG3? If they are so common why do not the enemies use them much more often?

The Haste spores are much more OP, since you can just have indefinite haste as long as you stay near them and pop in and out of the cloud.


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Originally Posted by geala
I don't like the Haste potion and never use it, it seems to me as such an easy way to go against the general rules of combat. Are/were Haste potions so common in TT DnD or older BG games as they are in BG3? If they are so common why do not the enemies use them much more often?

In BG1 honestly i can't remember,
in BG2 the campaign starts at level 8 and goes all the way up to level 20+ so both haste potions and spells + improved haste were just spamable.

Honestly they are kinda op but D&D on low levels in the form of a video game really feels quite shallow. So not a big surprise they got those potions as a way to make combat more interesting.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.
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Oils of Speed people

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Reminds me of the old days of the EA when we could get oil of sharpness. From memory it lasted until a long rest.

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I parked Lae'zel near the Burning Inn - to keep her from running off to pet the dragon - and sent SH to spy out the land with Potion of Invisibility. She successfully crawled under the dragon to discover the "end of map" barrier but on the way back she was caught.
And then she talked her way out of getting killed by the evul! Gith. Shadowheart has ovaries of steel! And good rolls on her various checks.
After enduring various variations of racist and ableist "u so worthelss worm! imma no bothered to kill you! muahhaha!" shit talk she finally watched the Gith Hit Team bugger off!
SHAR IS GREAT!


In a previous save and attempt to get past the Patrol I called upon my Secret! Ogre Allies who barely registered as speed bumps for the Gith ... laugh


Originally Posted by geala
I don't like the Haste potion and never use it, it seems to me as such an easy way to go against the general rules of combat. Are/were Haste potions so common in TT DnD or older BG games as they are in BG3? If they are so common why do not the enemies use them much more often?

I suspect that the glut of buff potions is a manner of circumventing Concentration preventing the casting of multiple buffs on the party - in BG1/2 in combat everybody had Haste, Bless, Stoneskin, Bull's Strenght, Eagle's Splendor, Cat's Grace and Gods know what else cast on them ....

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its very winable at level 3 but yes 4 or even 5 are clear the best options


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
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