Originally Posted by The Spyder
Originally Posted by Warlocke
That 100% would not work. Chainmail didn’t have spell slots because wargames are single encounter battles that typically last 3 to 4 turns. Role playing games are long format adventures where resource management plays a much greater role. If powerful spells aren’t a limited resource the game is just broken beyond fixing, because the solution to every problem becomes “fire another nuke until it’s dead.”

Powerful spells, agreed. What I was discussing was lesser functional spells being more wide use. As someone who has been playing a mage for 30 plus years, it becomes a joke that in every combat I am either a) throwing darts, b) ducking and covering, or c) VERY RARELY casting one of the 10 or so spells I have FOR THE DAY in the hopes that I don't need it for the next encounter.

I see no reason why mages can't throw minor spells in the same degree as fighters can attack. And given that a well equipped fighter of 5th level is getting 2-3 attacks per round and hitting for in excess of 10-15 points per hit, why can't wizards at least contribute to combat without having to carry around a sack of rocks or a bandolier full of pointy objects to supplement their casting?

Regarding Chainmail, you are right. No spell slots. So the original development of D&D adopted that. I am just saying that it hasn't continued to evolve to the same extent as other classes and abilities.

I’m confused. Mages can throw around minor spells in the same degree that fighters attacks. Cantrips. The damage is a bit less, but then wizards can occasionally cast a full spell that can do quite a bit more damage, exert battlefield control, or perform any number of useful contributions to battle. The days of throwing sling stones or darts are already long over. Why are you carrying around a sack of rocks or a bandolier full of pointy objects instead of just learning Firebolt?

I just played a wizard in a campaign and the only time I ever didn’t cast a spell or cantrip every turn of a fight was one time when I cast banish on a powerful enemy and then ran away so I wouldn’t have concentration broken. Other than that, I was consistently pulling my weight in combat damage, even though my wizard was designed for primarily utility over battle.