I liked it too. Didn’t love it. It definitely doesn’t have the replay value of XCOM 2, which I adore and replay endlessly and will probably continue to do so for years, but it was a neat take on turn based combat.
I’m sad that Solomon is stepping away from turn based games. Between what he was doing at Firaxis and Larian’s games, I was hoping we might be seeing more turn based tactics games in the AA / AAA space, but it might still be too niche.
I’d love to see a new, AAA Final Fantasy Tactics done on a similar budget. Crossing my fingers.