My main fear at the moment is that what we'll get is:

Act 1: Mostly polished, within the scope of the existent shoddy game interface and design. Interactions will most all work and have multiple approaches, each of which will flow as hoped and expected, with only a moderate amount of broken non-sequitur. Only a few notable places where the game breaks badly, the world/map clips or fails, or the camera gets utterly unmanageable. Most events will follow through and play off other related events as expected.

Act 2: Large, expansive zone full of dozens of only half-complete side quests and dialogues that quickly break down one to the next; a space rife with untested routes and sequences that cause untested game-breaking, or at minimum quest-breaking errors, dialogues that fire out of order, quests that fail to initiate or complete when they're meant to, and many instances of poorly tested terrain, map and camera issues.

Act 3: Moderately sized zone, mostly empty of quests and dialogues, core story progression will be mostly sound but mostly short, relative to the space, and the rest of the space will have very little to do with anything, coming off as bland and unfinished, full of encounters but no substance.

Act 4: A broken unplayable mess that staggers to the conclusion but rarely gets there due to lack of testing and polish, set in a space that feels like it should have been more but was rushed and incomplete, with next to no story or side quest content. At least one bug that causes a complete game crash error reliably every time and prevents at least one major quest from being completed at all.