This is definitely a topic that’s popped up before, though not very recently. I do agree that key management in the game currently is poor, and it’s particularly annoying that we can never be sure whether we’ve failed to find the lock that matches a key or if, eg, we’d picked it before we found the key. Because of this, I don’t think it’s quite as simple as vanishing keys when they’re used, though I suppose they could vanish when the lock they open is unlocked/forced/destroyed. But a zero-weight key-ring that keeps keys out of the way would work for me.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"