As we read here and there : " game director Baldur’s Gate 3 Sven Vinke spoke about a certain secret that he kept from the very announcement of the role-playing game. According to the developer, the players will find out what it is about only after the release of the final version of the project. “There is one thing, but I can’t talk about it. I have kept this secret for years and I will be so happy when the information about it comes out. I just hope people like it, because I myself think it’s really cool. From the very first day, from the very first day, I see people discussing something, and every time I say: “God. How I want to tell them … “”
So, what do you think it is ?
Let me roll for... Space fights in the Astral Plane !
Well, the question is why does it need to be a secret?
1) is it for plot reasons? This seems most likely. Revealing it would give too much away.
2) Is it because it's a bit of homebrew that they are not sure people will like? I think this is not likely, Larian would want to get feedback on homebrew. I mean at least they know we don't really like BA shove.
I can't think of any other reasons to not reveal something but I am putting money on its a plot detail thing that ties into the Dead Three and has to do with some sort of interaction we have with them.
1) Maybe we already got it? Minsc returning and being voiced by Mercer certainly got a lot of folks excited.
2) Some other big name character returning that isn't Minsc or Jaheria?
3) BG III is kicking off some big status quo changing event for the realms. Could happen. WoTC has done it before. (Time of Troubles, Spellplague, etc)
4) Some mechanic they have been keeping under wraps this whole time. Seems unlikely to me, as one would think they'd be wanting to test it in EA for feedback.
5) Crossover with some other game, setting, novel etc. I know I'd be surprised if IDK we meet the nameless one in Avernus, fight One-of-Many as an optional boss working for Myrkul or bump into Liriel Baenre or something. There's a lot that Larian *could* do here. Mercer's involvement makes me wonder if there's going to be some CR stuff in the game, or alternatively some mtg-related stuff since WoTC did a tie-in with the game.
6) Something involving the Bhaalspawn. I'm sure Larian known that absolutely nobody loves Abdel Adrian, so I'm curious how they handle the Bhaalspawn in BG III.
I can tell you this: if it turns out to be just something plot or character-related, I can hardly see myself caring much for it.
Then again, if it's about mechanics or technical features, I doubt there would be any need of (and especially any benefit in) being secretive about it... So, yeah. I'm not exactly expecting to have my world rocked and keeping low expectations.
Last edited by Tuco; 11/05/2307:02 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
5) Crossover with some other game, setting, novel etc. I know I'd be surprised if IDK we meet the nameless one in Avernus, fight One-of-Many as an optional boss working for Myrkul or bump into Liriel Baenre or something. There's a lot that Larian *could* do here. Mercer's involvement makes me wonder if there's going to be some CR stuff in the game, or alternatively some mtg-related stuff since WoTC did a tie-in with the game.
If that should be true with MtG, then "Planeswalking" immediately comes to my mind. That would fit (Mordenkainen). It could even be a good justification for why we see Volo again... I believe that Larian could also justify side trips to or visitors from Rivellon. I just realize that I wouldn't necessarily like it.... Too many universes... In the end you hit the wrong universe and the Orcs are running around with machine guns.
Yeah, I would very much not be a fan of mtg bleeding over into Forgotten Realms. While the D&D settings have typically had a degree of interconnectedness or at least common foundations through shared elements, I don't want mtg in my Forgotten Realms, particularly with the ongoing decline in mtg's storytelling. Let the settings remain separate and celebrate their distinctiveness. But it is an eventual possibility that WoTC has been toying with, even if we haven't seen them commit to it (yet).
I think it is something plot-related. I can imagine that it could be something like this:
Originally Posted by Leucrotta
3) BG III is kicking off some big status quo changing event for the realms. Could happen. WoTC has done it before. (Time of Troubles, Spellplague, etc)
I must admit that I am very excited about the full release. The plot seems to involve a lot of parties already: we've got the Absolute, the Dead Three, Shar and her followers, Mindflayers, the hells, the Githyanki, and maybe Selune and Mystra ... (and I am sure I still might have forgotten someone). And there is of course our artefact, whatever it is, and the Netherese magic that might have changed our tadpoles.
Quite a few characters seem to be connected to one of these, in one way or another, including our companions (or at least I think so):
Shadowheart: Shar - and maybe Selune as well -, and of course the artefact
Gale: Netherese Magic and Mystra, quite intimately...
Wyll: the hells, via Mizora (I don't think she is just any random cambion, I would not be surprised if her father turns out to be someone a bit more important/powerful)
Astarion: the hells (his scars are infernal glyphs, maybe some sort of contract Cazador concluded with someone in one of the nine hells?)
Lae'zel: Githyanki, and also connected to the artefact
I wonder how our Tav fits into this. Personally, I'd prefer if we were just accidentally dragged into this mess 😄
For me, it would be more fun if my player character is not the "chosen one", but just a regular person who is trying to make the best of all of this. I think "becoming special" is more interesting for a player character than being "destined to be special". And it allows for more player agency.
I am very curious how everything will fall into place. But August is not that far away.
Last edited by Lyelle; 11/05/2309:58 PM. Reason: Phrasing
I think it is something plot-related. I can imagine that it could be something like this:
Originally Posted by Leucrotta
3) BG III is kicking off some big status quo changing event for the realms. Could happen. WoTC has done it before. (Time of Troubles, Spellplague, etc)
I must admit that I am very excited about the full release. The plot seems to involve a lot of parties already: we've got the Absolute, the Dead Three, Shar and her followers, Mindflayers, the hells, the Githyanki, and maybe Selune and Mystra ... (and I am sure I still might have forgotten someone). And there is of course our artefact, whatever it is, and the Netherese magic that might have changed our tadpoles.
Quite a few characters seem to be connected to one of these, in one way or another, including our companions (or at least I think so):
Shadowheart: Shar - and maybe Selune as well -, and of course the artefact
Gale: Netherese Magic and Mystra, quite intimately...
Wyll: the hells, via Mizora (I don't think she is just any random cambion, I would not be surprised if her father turns out to be someone a bit more important/powerful)
Astarion: the hells (his scars are infernal glyphs, maybe some sort of contract Cazador concluded with someone in one of the nine hells?)
Lae'zel: Githyanki, and also connected to the artefact
I wonder how our Tav fits into this. Personally, I'd prefer if we were just accidentally dragged into this mess 😄
For me, it would be more fun if my player character is not the "chosen one", but just a regular person who is trying to make the best of all of this. I think "becoming special" is more interesting for a player character than being "destined to be special". And it allows for more player agency.
I am very curious how everything will fall into place. But August is not that far away.
I am actually pretty certain that there is going to be at least one edning where we can go through apotheosis and become a god. Alternatively I'm also 100% sure that we can make certain other characters become deities. For example, I'm quite convinced that as a Githyanki or as Lae'zel we can help Vlaakith to finally ascend to divinity. I am absolutely 100% convinced that this will be a possibility.
Another thing I'm sure of is that as Lolth-Sworn Drow we can make Lolth finally achieve her lifelong dream of usurping Mystra as the goddess of magic, (and honestly that would be such a cool af grimdark ending, I want it). Maybe if we play the politics of Hell well We can replace Asmodeus with another archdevil as the Lord of Hell, although I think Asmodeus is actually a deity now.
I am actually pretty certain that there is going to be at least one edning where we can go through apotheosis and become a god.
I think so, too, I hope we get several different endings.
I'd like to see at least one of my Tavs going from being an average person to becoming a goddess. Not because she's related to someone, or has something "special" about her, but from her own ambition, more like the Dead Three. This way, it could be really interesting. But somehow basically all of my characters end up being to kind and nice for something like this 😄
Originally Posted by Brewman
Another thing I'm sure of is that as Lolth-Sworn Drow we can make Lolth finally achieve her lifelong dream of usurping Mystra as the goddess of magic, (and honestly that would be such a cool af grimdark ending, I want it).
The position as goddess of magic seems to be really popular 😉 Would also be a nice goal for a sorcerer Tav. But Lolth is a pretty tough competitor, I don' t think this would end well...
A series of 4th wall breaking, immersion shattering messages from the devs or even in world characters, to the players of the game, embedded at various points throughout the game like 'easter eggs', except that you can't help getting them in sequence as you play. The Larian crew and Swen think this is so funny and charming and endearing that they cannot imagine anyone not liking it.
Okay, with that out of the way, the only possibilities are up, right?
I think it's either a major secret plot thing that ties into the old games or the setting as a whole, or a character to be revealed. If its something mechanical, why wouldn't they mention it ahead of time? Unless it's a mechanic tied into an aspect of the story we don't know about.
I'd settle for a more dynamic world where I could retrace steps and find new quests/npc's/enemies in places I'd previously visited. Doubt that will happen though.
I fully expect it to be some sort of tie in between FR and the world of DOS2. Would be consistent with the DOS2 content already slated for Launch.
I severely doubt it's this. Firstly, because the DOS2 content are optional Easter eggs you only get with a deluxe edition, not stuff that's meaningfully embedded in the game world. Secondly, I can't imagine Larian wanting to tie their own setting to WotC like that. Any tie between the worlds big enough for Swen to be this excited and also to be bringing up the way he did would have to be fairly major, which could lead to awkwardness in the future when they continue with Divinity stuff.
The surprise is about timetravel and being able to "revisit" certain major events in Faeruns history, this might lead to canon changes in the present dnd world.
The position as goddess of magic seems to be really popular 😉 Would also be a nice goal for a sorcerer Tav. But Lolth is a pretty tough competitor, I don' t think this would end well...
Let's face it... Mystra is kinda cringe. She has no personality at all and she sucks at being the goddess of magic (died 3-4 times already?). Now Lolth would be a much better fit for a lot of reasons. She has ambition, she has talent, she obviously knows how to stand on her own two feet, and has a talent for intrigue and subtlety, she has a certain mystique, not to mention the fact that magic works through the Weave and Lolth is a spider. What do spiders do best? They weave. It's thematically fitting. Also, Lolth would still be forced to provide magic for everyone equally, the same way Mystra was forced to do so because Ao made her do it, so this wouldn't ruin magic for anyone (except for, ironically, elves, who hate Lolth enough to give up on magic lmao), but it would make the setting a lot more fun and unsettling and I can just totally see Lolth instantenously starting to plot against Ao, but unlike the Dead Three, she would actually be smart about it.
The position as goddess of magic seems to be really popular 😉 Would also be a nice goal for a sorcerer Tav. But Lolth is a pretty tough competitor, I don' t think this would end well...
Let's face it... Mystra is kinda cringe. She has no personality at all and she sucks at being the goddess of magic (died 3-4 times already?). Now Lolth would be a much better fit for a lot of reasons. She has ambition, she has talent, she obviously knows how to stand on her own two feet, and has a talent for intrigue and subtlety, she has a certain mystique, not to mention the fact that magic works through the Weave and Lolth is a spider. What do spiders do best? They weave. It's thematically fitting. Also, Lolth would still be forced to provide magic for everyone equally, the same way Mystra was forced to do so because Ao made her do it, so this wouldn't ruin magic for anyone (except for, ironically, elves, who hate Lolth enough to give up on magic lmao), but it would make the setting a lot more fun and unsettling and I can just totally see Lolth instantenously starting to plot against Ao, but unlike the Dead Three, she would actually be smart about it.
Nah. The much better surprise would be that Ao finally got tired of Lolth's b.s. and chopped off her stupid head.
Nah. The much better surprise would be that Ao finally got tired of Lolth's b.s. and chopped off her stupid head.
Be a contrarian if you want but the truth is that Lolth is one of those few deities who actually spices up this setting. Yeah she is vile and totally capricious, but she at least raises the stakes.
It must be possible to limit possibilities by following this clue: " From the very first day, from the very first day, I see people discussing something, and every time I say: “God. How I want to tell them … "
First question: What does he mean with 'the very first day'? I assume it is the day when BG3 was announced to the general public. So on that day people started writing about what they would like to see. We know it was written, because Sven says he sees people discussing. So ... is anyone willing to find out at which day BG3 was first announced and on which discussion platforms the announcement was discussed? Then it is only a matter of looking at what was written on that day. This is likely to at least limit the options.
It must be possible to limit possibilities by following this clue: " From the very first day, from the very first day, I see people discussing something, and every time I say: “God. How I want to tell them … "
First question: What does he mean with 'the very first day'? I assume it is the day when BG3 was announced to the general public. So on that day people started writing about what they would like to see. We know it was written, because Sven says he sees people discussing. So ... is anyone willing to find out at which day BG3 was first announced and on which discussion platforms the announcement was discussed? Then it is only a matter of looking at what was written on that day. This is likely to at least limit the options.
I think a connection to the first games is the only kind of 'reveal' that would warrant the kind of day one discussion Swen is talking about. Whatever it might be. Maybe the artifact is a prison that the last bit of Bhaal essence our Bhaalspawn hid away, and "who do you dream of" is a pocket plane-esque specter of the Bhaalspawn.
Or it could be something something the Absolute is what! something. Ho hum
I think a connection to the first games is the only kind of 'reveal' that would warrant the kind of day one discussion Swen is talking about. Whatever it might be. Maybe the artifact is a prison that the last bit of Bhaal essence our Bhaalspawn hid away, and "who do you dream of" is a pocket plane-esque specter of the Bhaalspawn.
Or it could be something something the Absolute is what! something. Ho hum
The Bhaalspawn is more about violence and murder rather than seduction, so I’m pretty sure the Dream-person isn’t related. Also, I’m pretty sure that canonically the last bits of Bhaal essence were sent back to the source when Abdel and Viekang took each other out in the Murder in Baldur’s Gate campaign. At least that is my understanding. Never actually played it.
So ... is anyone willing to find out at which day BG3 was first announced and on which discussion platforms the announcement was discussed? Then it is only a matter of looking at what was written on that day. This is likely to at least limit the options.
I’m pretty sure he is not being that literal.
My intuition says he is being that literal. As for finding the mythical “first day conversation”, I’m sorry to say it’s really not that narrow.
You can check through the early posts in the Feedback section of the forum. Reading through posts dated oct 6 and oct 7 (early access started on october 6th 2020) you’ll find that every point brought up during early access was made in the first 24 hours. It’s uncanny. We may have fleshed out the arguments, but it was all there from the start: Party movement, camera controls, resting system, reaction system, wizards learning Bless, etc…
In the end, the day 1 timeframe unfortunately tells us little to nothing. But since the game in this thread is wild speculation…
Baldur’s Gate 3 will have a day/night cycle, confirmed a thousand percent. You will all see my genius when I’m right. (If I’m not, then … uh … this is secretly a sock puppet account owned by RagnarokCzD)
Nah. The much better surprise would be that Ao finally got tired of Lolth's b.s. and chopped off her stupid head.
Be a contrarian if you want but the truth is that Lolth is one of those few deities who actually spices up this setting. Yeah she is vile and totally capricious, but she at least raises the stakes.
So destroying entire cities and torturing and murdering millions is "spicing things up" for you?
[quote=Warlocke] My intuition says he is being that literal. As for finding the mythical “first day conversation”, I’m sorry to say it’s really not that narrow.
You can check through the early posts in the Feedback section of the forum. Reading through posts dated oct 6 and oct 7 (early access started on october 6th 2020) you’ll find that every point brought up during early access was made in the first 24 hours. It’s uncanny. We may have fleshed out the arguments, but it was all there from the start: Party movement, camera controls, resting system, reaction system, wizards learning Bless, etc…
Thank you for following up on the suggestion! But, but, but, maybe the mythical first day is not 2020-10-06, but 2019-06-06, the date BGIII was first announced (source: wikipedia). The first message in this thread says "... a certain secret that he kept from the very announcement of the role-playing game". So that would be 2019-06-06, right? Hopefully this does limit options for speculation. However, I have no idea where the announcement might have been discussed at that time, in writing.
Last edited by Ikke; 14/05/2311:12 AM. Reason: typo
Nah. The much better surprise would be that Ao finally got tired of Lolth's b.s. and chopped off her stupid head.
Be a contrarian if you want but the truth is that Lolth is one of those few deities who actually spices up this setting. Yeah she is vile and totally capricious, but she at least raises the stakes.
So destroying entire cities and torturing and murdering millions is "spicing things up" for you?
Eh, Lolth might have been hot doo-doo back in 2nd or 3rd but 5th edition has seen her shrink rather...aggressively in stature as a deity. The retcons where the Udadrow/Aevendrow/Lorendrow stuff was introduced basically retroactively erased most of their presence in the underdark of Toril as a whole. A cult that Lolth hoodwinked into isolating themselves in a singular city in the underdark while drow with better sense (which is and apparently always was a majority) avoided. Meanwhile Lolth's motivations-,multiversal conquest, revenge against the Seldarine, shaping the drow through the brutal crucible of drow religion and society to be a reflection of herself, ambitions of drowing surface elves and humans into worship of herself....has eroded via the books into from what I can gather could best be described as 'lol, chaos' and ennui.
Plus y'know. aforementioned singular city where her worship is centered is
in the middle of a revolution.
As happy as I am to see she has something of a role in BG III (at least when you play a 'Lolthsworn' drow/cleric of Lolth), I am doubtful of 5e's version of Lolth to hold down the position of overarching villainess of the setting in her current state unless things drastically change.
My money is on Drizzt's inclusion as the big reveal.
Maybe, but I don’t think that is the sort of thing that Swen would be just dying to reveal.
Agreed, it’s something bigger. If we’re betting - my money would go on something to do with Bhaal. Or bhaalspawn. Or re-visiting major location from previous games.
Durlag's tower was neat, but the problem with it was that half the content in Throne of Bhaal ended up in essentially a side dungeon irrelevant to the main plot, and the final leg of the Bhaalspawn Saga really came out the worse for it IMO. I wouldn't want Larian to fall into a similar trap.
Id be stoked for a reimagined revisit to Durlag’s Tower. THAT would be cool.
This would not be so far-fetched, after all, the Illithids managed to infiltrate Durlag's tower in the past. Maybe this time they have it completely under control and turned it into another outpost similar to Moonrise Towers? The Elder Brain surely still knows the secret passages and entrances as well as the positions of the traps that have been disarmed in the meantime. Even Ketheric could have simply sent his peep-eye with his undead servants through the corridors to track down the remaining traps.
If we can't visit Durlag's Tower, then maybe one of the other places like Gullykin or Beregost. I'd also like to beat the crap out of Xvarts and Tasloi again.
Originally Posted by Leucrotta
Durlag's tower was neat, but the problem with it was that half the content in Throne of Bhaal ended up in essentially a side dungeon irrelevant to the main plot, and the final leg of the Bhaalspawn Saga really came out the worse for it IMO. I wouldn't want Larian to fall into a similar trap.
Could it be that you have confused Durlags Tower with Watcher's Keep?
But I think I know what you mean. On your adventure journey in BG 1, you could easily detour to a ruin that you thought was just another ruin. In BG 2 with Watcher's Keep, of course, it was very different, since you now knew you were a child of Bhaal, either hunting for Irenicus and Bodhi or the other Bhaalspawn, and for the most part not out in the wilderness stumbling upon yet another ruin. Here I would have liked to see a small leading event, such as meeting a traveling merchant, that would have pointed it out to us.
Durlag's tower was neat, but the problem with it was that half the content in Throne of Bhaal ended up in essentially a side dungeon irrelevant to the main plot, and the final leg of the Bhaalspawn Saga really came out the worse for it IMO. I wouldn't want Larian to fall into a similar trap.
You are thinking of Watcher’s Keep, not Durlag’s Tower.
Thank you for following up on the suggestion! But, but, but, maybe the mythical first day is not 2020-10-06, but 2019-06-06, the date BGIII was first announced (source: wikipedia). The first message in this thread says "... a certain secret that he kept from the very announcement of the role-playing game". So that would be 2019-06-06, right? Hopefully this does limit options for speculation. However, I have no idea were the announcement might have been discussed at that time, in writing.
I very much approve of this line of thinking. If it’s accurate, then we don’t need to find the actual conversation to narrow the options quite a bit.
Anything on the forefront of the fanbase’s mind must have had to do with either DOS:2 or BG2. I’m guessing the conversation was half “will you fix this issue that DOS:2 had?” and half “will it be like BG2 in this cool way?”.
Among issues with DoS2, not many could be a significant surprise. I swear, if Swen had a good inventory in his back pocket this whole time… But, you know, a day/night cycle could fit the bill. Prophecies aside, it could be any cool piece of tech they got working early on in development that solved a key issue they had in their engine.
Among cool stuff in BG2, real time with pause comes to mind. Or it could be some version of story/lore/character continuity between BG2 and its “sequel”. Or, my final guess, some version of random encounters/camp encounters. That could be the result of some cool tech, and fits the bill for something that the players have been asking for since the very beggining.
I very much approve of this line of thinking. If it’s accurate, then we don’t need to find the actual conversation to narrow the options quite a bit.
Anything on the forefront of the fanbase’s mind must have had to do with either DOS:2 or BG2. I’m guessing the conversation was half “will you fix this issue that DOS:2 had?” and half “will it be like BG2 in this cool way?”.
My guess is that the first announcement mainly rekindled fond memories people have of the previous Baldur's Gate games. So that would mean that among the first responders thoughts like 'will the next game have feature X that I liked so much in BG1 or/and BG2?' would have been prevalent. The Boo/Minsc beans have already been spilled. And Drizzt can't return because I killed him for his sabres, that was years ago. What else could it be?
Since Larian are so giddy about it, it's likely systems-related. Clever systems are more important than world building or storytelling, after all.
A "Divinity mode" that erases the remains of D&D rules from the game and replaces them with fun mechanics, more slapstick and an increased Shove distance. Panel from Hell: "We wanted to give players the best possible D&D game".
I'd put my money on a DM client though. It would be a major feature and doesn't DOS already have that?
I hope it's a "Core Rules Mode" that plays like actual D&D.
I agree with folk who think this must be plot, and probably end game, related. I just can’t see why something that wasn’t intended as a plot twist or surprise story reveal would need to be kept secret for years, and why players would only find out about it after the release, if that part of the quote mentioned by the OP is an accurate representation of what Swen said.
As to what it might be, there seem to be so many possibilities. It does seem reasonable that it’s something tied to earlier games and/or the wider FR setting given apparently folk were talking about it from the start. Possibly something to do with why we’re suddenly seeing a nautiloid when apparently they were meant to be long gone or at least vanishingly rare?
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
I agree with folk who think this must be plot, and probably end game, related. I just can’t see why something that wasn’t intended as a plot twist or surprise story reveal would need to be kept secret for years, and why players would only find out about it after the release, if that part of the quote mentioned by the OP is an accurate representation of what Swen said.
I don't think it has to be plot-related.
There is still a lot that we don't know about in terms of game features/mechanics. This includes both specific rules-related features (Subclasses and Races that will be in the game, spells that will or will not be in the game, Ready and Dodge actions, etc) and more general video-gamey features (max level, number of companions, Day/Night cycles or not, how difficulty modes will be handled, etc). Yet Larian has had the game more or less feature-complete since Patch 7 (if I remember correctly), with each feature being in progress toward "done".
In short, Larian has been extremely stingy with information related to game features/mechanics. It seems as if they like the idea of surprising players with the game features that will be in the game (I think that if you want prospective players to (pre-)purchase your game, you should be transparent about what will or won't be in it, in terms of specs/features/etc, but that doesn't seem to be their stance).
As a result, I wouldn't be too surprised if Swen's "big secret" turns out to be a feature/mechanics, rather than a plot point.
As for the exact things Swen said, that the original poster referred to, I think it comes from this interview.
Last edited by Drath Malorn; 15/05/2310:22 PM. Reason: typo, that will remain immortalised in The Red Queen's quote only
As for the exact things Swen said, that the original poster referred to, I think it comes from this intereview.
Cheers for sharing that. I notice the interview doesn’t actually say that the secret won’t be revealed until full release, only that it’s about the full release and hasn’t been revealed yet. That does potentially change things, and mean that it could be something that’s not necessarily a spoiler, like a mechanic.
And in that case, I have no idea what it might be!
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
I' m starting to fear that the big surprise is that there will be not much left of Baldur's Gate once we arrive there:😅 The Cult tries to get their hands on runepowder, the Ironhand Gnomes already have some of it (and plan to use it), and everybody is heading towards Baldur's Gate. Including Shadowheart and the mysterious artefact, of which I hope it is not the D20 of doom. (And I hope nobody notices Gale's condition and tries to use him as a living bomb)
Just kidding, I think that, most likely, we can prevent that parts of the swordcoast are going to be destroid (if the information we get about the destructiveness of runepowder is correct, and it is really that devastating).
I' m starting to fear that the big surprise is that there will be not much left of Baldur's Gate once we arrive there:😅 The Cult tries to get their hands on runepowder, the Ironhand Gnomes already have some of it (and plan to use it), and everybody is heading towards Baldur's Gate. Including Shadowheart and the mysterious artefact, of which I hope it is not the D20 of doom. (And I hope nobody notices Gale's condition and tries to use him as a living bomb)
Just kidding, I think that, most likely, we can prevent that parts of the swordcoast are going to be destroid (if the information we get about the destructiveness of runepowder is correct, and it is really that devastating).
Cool, just like that Mass Effect trailer, who do you choose to save. I don't know if that would cause the kind of day 1 fervor that Swen seems to be implying but I think all the doomsday weapons we've encountered in the EA is bound to be a part of it.
We've already speculated that we wouldn't be getting a proper Baldur's Gate experience, with the city being under siege or something else equally stultifying, but the Minsc teaser trailer had some nice shots of the city which was encouraging. At least we'll be involved in it's destruction...fingers crossed.
Cool, just like that Mass Effect trailer, who do you choose to save. I don't know if that would cause the kind of day 1 fervor that Swen seems to be implying but I think all the doomsday weapons we've encountered in the EA is bound to be a part of it.
We've already speculated that we wouldn't be getting a proper Baldur's Gate experience, with the city being under siege or something else equally stultifying, but the Minsc teaser trailer had some nice shots of the city which was encouraging. At least we'll be involved in it's destruction...fingers crossed.
I don't really think this is the thing Swen was talking about, but I'm currently at Grymforge and couldn't help but notice that there is an awful lot of explosives in this game 😄
I'll keep my fingers crossed we get to visit an undestroyed Baldur's Gate; from what I saw in the trailer, the city looks beautiful. And my character had been invited to quite a few pints in Baldur's Gates famous taverns.
BG3 releases also on Mobile, Switch, and Pads. Larian reveals the BG3 world creator. We can now make our own adventures and NPCs so Larian doesn't have too. BG3 compatible with VR sets. The TRIP mechanic. After shoving them, trip them into a new shove like effect.
Last edited by Count Turnipsome; 16/05/2308:45 AM.
It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
I don't really understand why something they "can't wait to reveal" would be plot related. A plot is like that by definition - secret and has to remain so. A teaser about secret plot twists doesn't make sense since they are expected anyway. Also, the vast majority of players aren't so well versed in FR lore that they would even get it or care. Like if it turns out that....
Gale is the reincarnation of Azuth
...or something major and cool like that for FR fans.
1varangian, something I've kind of realized about a lot of fantasy creators, a realization spurred on by being a fan of Brandon Sanderson to be specific, is that they are often just as nerdy as their fans are. I have no doubt there's plenty of story stuff that he is suuuuuper excited to talk to fans about and see their reactions for. Plus another thing worth bringing up is that Sven didn't actually say that it's a thing he's going personally reveal when the game comes out.
But the thing Vincke is most excited about for the full 1.0 release is still a big secret. "I got a thing, and I can't talk about it. So I've been sitting on this thing for years already, so I'm going to be so happy when that thing is going to be out there," he says, grinning. "I just hope people are going to like it because I think it's really cool. Since day one - since day one - I saw people say something, and I said 'Oh my God. I wish I could tell them...'"
He's just excited for people to see it when the game launches. Which I think is a very important distinction to something he wants to reveal.
What is Sven generally excited about ? What does he generally find cool ? We might have a hint there.
I don't remember Sven being excited by former BG lore or FR setting.
But rather about fun or spectacular mechanics (like shove or flying)... or about celebrities involved ? (JK Simmons, Matt Mercer...) Because of these words : "I just hope people are going to like it because I think it's really cool. Since day one - since day one - I saw people say something", I do not think it is about other celebrities.
So what about things like mounted fight or just mounts to move on the map ? (horse and flying creatures) and/or a fight in Avernus between hell bikes ?
Do you remember other things Sven was really excited to talk about in the previous interviews ?
Mounts definitely are not happening. The maps are specifically designed to be traversed on foot. If they were adding mounts then the maps would be larger and more spread out.
Yeah, I love the idea of mounted combat in D&D crpgs like BG etc, but BG III clearly isn't built with the intention of that being a feature. The more I think about it, honestly I wouldn't be surprised if there was more celebrities &/or Fanservice though. Mercer's involvement +
some of the datamined stuff
wouldn't surprise me if that CritRole connection gets further pushed. Aside from that I could see more party members/cameos from the first two BG games. Minsc and Jaheria were a big hype-building reveal, so something of that magnitude being held back is a good yardstick to gauge our expectations if it's a character reveal. Since Jaheria and Minsc are heroes, perhaps one or more evil returning characters? Viconia and Edwin would be the obvious inclusions if that was the case.
Moving beyond that, what would generate more hype? IDK. Only Drizzt has the mainstream D&D appeal, but obviously Drizzt himself can't be a companion. Maybe RAS is involve in the writing of the plot somehow...? it could be a possibility, although from what I understand he's been busy dropping a book a year for some time now, so I don't know how much he could feasibly be involved. Still, we have a Baenre drow in-game, and some of the stuff in-game seems to indicate Larian at least got an early draft/memo/heads-up in regards to the upcoming drow retcons/developments that hadn't been revealed yet. So something regarding drizzt/drow/RAS could be possible.
So in summary, if it is story-related, I can see it going down several ways:
1) more celebrity voice actors. Don't know if there are many more out there super associated with D&D though. 2) something CritRole related. build on the hype they gathered by recruiting Mercer. 3) returning BG characters. Seems likely to me some way or another, even if it isn't the specific thing Sven is excited about, no way only Minsc and Jaheria are the only returning cast members. 4) something ras/drizzt related? RAS has collaborated on and written for video games before, and BG I + II had Drizzt cameos. Some aspects of BG III seem to have been written with the drow changes in mind.
Could be other possibilities I'm not accounting for-it is Larian after all, everything is fair game
Eh, Lolth might have been hot doo-doo back in 2nd or 3rd but 5th edition has seen her shrink rather...aggressively in stature as a deity. The retcons where the Udadrow/Aevendrow/Lorendrow stuff was introduced basically retroactively erased most of their presence in the underdark of Toril as a whole. A cult that Lolth hoodwinked into isolating themselves in a singular city in the underdark while drow with better sense (which is and apparently always was a majority) avoided. Meanwhile Lolth's motivations-,multiversal conquest, revenge against the Seldarine, shaping the drow through the brutal crucible of drow religion and society to be a reflection of herself, ambitions of drowing surface elves and humans into worship of herself....has eroded via the books into from what I can gather could best be described as 'lol, chaos' and ennui.
Plus y'know. aforementioned singular city where her worship is centered is
in the middle of a revolution.
As happy as I am to see she has something of a role in BG III (at least when you play a 'Lolthsworn' drow/cleric of Lolth), I am doubtful of 5e's version of Lolth to hold down the position of overarching villainess of the setting in her current state unless things drastically change.
Menzoberranzan is not the only Drow city. Similarly, it also not the only Drow city that worships Lolth. Menzo is just the one most dealt with in the books before of RA Salvatore and Drizzt.
The actual largest Drow city that worships Lolth is located under Thay and is about 4 to 5 times larger than Menzo.
Eh, Lolth might have been hot doo-doo back in 2nd or 3rd but 5th edition has seen her shrink rather...aggressively in stature as a deity. The retcons where the Udadrow/Aevendrow/Lorendrow stuff was introduced basically retroactively erased most of their presence in the underdark of Toril as a whole. A cult that Lolth hoodwinked into isolating themselves in a singular city in the underdark while drow with better sense (which is and apparently always was a majority) avoided. Meanwhile Lolth's motivations-,multiversal conquest, revenge against the Seldarine, shaping the drow through the brutal crucible of drow religion and society to be a reflection of herself, ambitions of drowing surface elves and humans into worship of herself....has eroded via the books into from what I can gather could best be described as 'lol, chaos' and ennui.
Plus y'know. aforementioned singular city where her worship is centered is
in the middle of a revolution.
As happy as I am to see she has something of a role in BG III (at least when you play a 'Lolthsworn' drow/cleric of Lolth), I am doubtful of 5e's version of Lolth to hold down the position of overarching villainess of the setting in her current state unless things drastically change.
Menzoberranzan is not the only Drow city. Similarly, it also not the only Drow city that worships Lolth. Menzo is just the one most dealt with in the books before of RA Salvatore and Drizzt.
The actual largest Drow city that worships Lolth is located under Thay and is about 4 to 5 times larger than Menzo.
Oh I'm aware. At least in the past that was the case. Hell Menzo was a third-generation Drow city and not all that large by their standards IIRC my drow lore correctly (I thought the one underneath Calimshan was the biggest, but I wasn't keeping track), but all that got retconned. The new lore recontextualizes everything to the point that drow cities outside Menzoberranzan are of doubtful canonicity. Like the 'udadrow' (what they are calling lolth-following drow as we knew them previously) are defined as a cult that she hoodwinked into sequestering themselves in the underdark so she could control them. That is Menzoberranzan under the new lore. Just one city-state. Now maybe WoTC will re-canonize the other cities. But right now Udadrow(or Lolthsworn drow as they call them in BGIII) means from Menzoberranzan.
I think the secret is that Boo has been the big bad in BG1 and BG2 and in BG3 he gets his alpha form (a giant giant mini space hamster). Just ask yourself who has been controlling the lump of muscle all this time.
Eh, Lolth might have been hot doo-doo back in 2nd or 3rd but 5th edition has seen her shrink rather...aggressively in stature as a deity. The retcons where the Udadrow/Aevendrow/Lorendrow stuff was introduced basically retroactively erased most of their presence in the underdark of Toril as a whole. A cult that Lolth hoodwinked into isolating themselves in a singular city in the underdark while drow with better sense (which is and apparently always was a majority) avoided. Meanwhile Lolth's motivations-,multiversal conquest, revenge against the Seldarine, shaping the drow through the brutal crucible of drow religion and society to be a reflection of herself, ambitions of drowing surface elves and humans into worship of herself....has eroded via the books into from what I can gather could best be described as 'lol, chaos' and ennui.
Plus y'know. aforementioned singular city where her worship is centered is
in the middle of a revolution.
As happy as I am to see she has something of a role in BG III (at least when you play a 'Lolthsworn' drow/cleric of Lolth), I am doubtful of 5e's version of Lolth to hold down the position of overarching villainess of the setting in her current state unless things drastically change.
Menzoberranzan is not the only Drow city. Similarly, it also not the only Drow city that worships Lolth. Menzo is just the one most dealt with in the books before of RA Salvatore and Drizzt.
The actual largest Drow city that worships Lolth is located under Thay and is about 4 to 5 times larger than Menzo.
Oh I'm aware. At least in the past that was the case. Hell Menzo was a third-generation Drow city and not all that large by their standards IIRC my drow lore correctly (I thought the one underneath Calimshan was the biggest, but I wasn't keeping track), but all that got retconned. The new lore recontextualizes everything to the point that drow cities outside Menzoberranzan are of doubtful canonicity. Like the 'udadrow' (what they are calling lolth-following drow as we knew them previously) are defined as a cult that she hoodwinked into sequestering themselves in the underdark so she could control them. That is Menzoberranzan under the new lore. Just one city-state. Now maybe WoTC will re-canonize the other cities. But right now Udadrow(or Lolthsworn drow as they call them in BGIII) means from Menzoberranzan.
There's still quite a few that WotC is talking about. Guallidurth, the city under the Calim desert, isn't much bigger than Menzo in 5E time frame (only about 50% larger), but was much larger than Menzo in the past. But both still pale in comparison to the city that is under Thay (can't find the name of it) which at it's height was well over 100k Drow and about 500k slaves (Menzo at it's largest was around 20k Drow and 60k to 70k slaves and Guallidurth was around 80k, not sure if that's combined or just drow).
And the other two "Drow" groups I really wouldn't consider Drow as the one is the Starlight Elves (northern group) and I can't remember what the southern one is, but the southern one is closer to that of Green/Wild Elves (which the Drow were originally Green Elves) and are more like Wood Elves in mentality. The Lolthsword Drow are by far the largest group that remains of the "Green" Elves.
Hmm I was thinking again about what might have been debated at the very beginning. In BG 1 & BG 2, there was only the classic adventurer-hero route. Sure, you could make evil decisions up to a certain point in-game, but in terms of the main story, you really only ever destroyed the bad guys and were hailed as a hero. What if Baldur's Gate 3 breaks that tradition, which is very possible with the tadpole and knowledge we currently have about it, is much more aligned and supportive of an evil plot route. What if Baldur's Gate 3 can be played in addition to the hero route leaning towards Obsidians "Tyranny"? That would indeed be a surprise for all those who are toying with the murder hobo route. And yes the current criticisms about missed EA opportunities of a murder hobo style may have been intentional as it is still to remain a secret.
Wolfheart was in his last stream talking about how great is this game looking and mentions that some developer from larian commented on that with words: "You haven't seen anything yet!"
Also ... there is this comparaion of curent and release Spectator: https://m.youtube.com/@JibunFade (You have to go on comunity tab ... it dont let me on my phone for some reason.)
In last trailer (the one with Ketheric Thorm) we also see something that looks like part of Nautiloid ... but it wasnt in EA ...
So ... Maybe the big secret is the amount of differences between EA and 1.0
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
Day and night cycle. That's what he's referreing to. 100%. No way it's not about it.
I know there’s a good chance you weren’t being serious, but for context here’s why this type of reveal is unlikely: ask yourself “Why in the hell would they need to keep it secret if that was a feature they were adding to the game?”. This would be advertised to hell and back as a feature.
I’m afraid that the people suspecting some “meme stuff” are a lot more close to nailing what Swen would promote as a big, exciting surprise.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
After more thought I'm now convinced it's some ridiculously OP crafting system that allows you to make bombs from a piece of string and some plant that grows everywhere. Or combine potions to make some inane haste+heal+bless aoe bombs.
Surely the crafting system of 5e needs to be fixed since it's not broken.
After more thought I'm now convinced it's some ridiculously OP crafting system that allows you to make bombs from a piece of string and some plant that grows everywhere. Or combine potions to make some inane haste+heal+bless aoe bombs.
Surely the crafting system of 5e needs to be fixed since it's not broken.
Didn't Larian state that they would keep crafting very tame in the past?
After more thought I'm now convinced it's some ridiculously OP crafting system that allows you to make bombs from a piece of string and some plant that grows everywhere. Or combine potions to make some inane haste+heal+bless aoe bombs.
Surely the crafting system of 5e needs to be fixed since it's not broken.
Didn't Larian state that they would keep crafting very tame in the past?
The point of these posts is to passive aggressively throw shade on Swen and Larian. Don’t take them at face value.
I would prefer if we could keep crafting to a minimum. Why did it become a neccessity instead of a fun gimmick? I find it tedious and I would really appreciate if I could fully ignore it without having to suffer for it.
I expect potions at least-Larian has put a lot herbs, crystals and flowers etc in-game that could work very well for thar role. I'm not expecting something like NWN2's armor/weapon crafting system though.
Originally Posted by Tahapenes
There's still quite a few that WotC is talking about. Guallidurth, the city under the Calim desert, isn't much bigger than Menzo in 5E time frame (only about 50% larger), but was much larger than Menzo in the past. But both still pale in comparison to the city that is under Thay (can't find the name of it) which at it's height was well over 100k Drow and about 500k slaves (Menzo at it's largest was around 20k Drow and 60k to 70k slaves and Guallidurth was around 80k, not sure if that's combined or just drow).
And the other two "Drow" groups I really wouldn't consider Drow as the one is the Starlight Elves (northern group) and I can't remember what the southern one is, but the southern one is closer to that of Green/Wild Elves (which the Drow were originally Green Elves) and are more like Wood Elves in mentality. The Lolthsword Drow are by far the largest group that remains of the "Green" Elves.
Drow being originally Green Elves is not exactly 100% canon. If you take the Lady Penitent series to heart, then yeah maybe you could interpret that way since they have both been describe in similar physical terms IIRC. But Drow/Green Elves being their own separate subspecies distinct from the Green Elves has ample precedence before and after that series. Plus the whole 'Curse of Ham' thing with the literal blood taint that particular series decided to run with made lots of people uncomfortable at the time and absolutely would not fly today.
Have WOTC talked about any non-Menzo cities post the whole Udadrow/Aevendrow/Lorendrow debacle? Their new history/definition of the drow leaves very little wiggle room to interpret vast sprawling underdark cityscapes spread around Toril. The wording they use makes it clear that Menzo=udadrow and that the Lorendrow/Aevendrow are the 'good' equivalents to that city state. Note stuff like the Lorendrow being an open surface-dwelling city in southern Faerun that doesn't try to hide but is safe from the Spider Queen because of it's *geographical distance* from Menzoberanzan. Which makes no damn sense if cities like Guallidurth or the nation of Dambrath were canon, because Southern Faerun is(was) an absolute bastion of ancient and powerful drow holdings. It's also 100% clear in the new canon that the Lolth-worshipping drow originate from Menzo, and it was Lolth's fault for tricking them underground (specifically to found Menzo) rather than the Crown Wars origin. Menzo is only a few thousand years old btw, which mean drow as we know them are basically a blip on the radar in terms of FR history now.
The only mechanical thing I can think would spur this kind reaction from Swen would maybe be the world map. It's something that would be revealed relatively early and would far exceed most people's expectations based on the EA
. The only mechanical thing I can think would spur this kind reaction from Swen would maybe be the world map. It's something that would be revealed relatively early and would far exceed most people's expectations based on the EA
I'm liking this. Would be great to get a peak and idea of the general world lore with the map. Something that is dreadfully missing in this EA of a game, a firm Faerun lore foothold to get us involved in this world. I am not immersed when I play BG3, well not as much as I would like to be.
Last edited by Count Turnipsome; 20/05/2305:46 AM.
It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
IIRC fully voiced main characters were a thing in the early datamines, but afaik the idea was dropped. Never say never though I guess?
If the main character was silent I would be exstatically overjoyed.
In this game, I'd rather have a fully voiced one, the close ups mime shots are strange. Ya, I heard the same about it being dropped, would be a lovely surprise if it wasn't though, well see.
Overall, my bet is that what Sven is indicating is likely how everything ties back to the situation with BG1 and BG2. It's pretty much a given that with how the various DoS games have eluded to, the protagonist(s) end up saving the world in some way, either becoming guardians (DOS) or setting someone up as the guardian (your protagonist, one of your companions, the antagonists - DOS 2), so I see the same kind of thing happening with BG3 (even in BG2:ToB you had the option to either let the antagonist take the power, keep the power for yourself, or let the power disperse). Same situation setup I see going here with BG3 where Larian re-hashes their typical endings from DOS 1 and/or 2.
Originally Posted by Leucrotta
Originally Posted by Tahapenes
There's still quite a few that WotC is talking about. Guallidurth, the city under the Calim desert, isn't much bigger than Menzo in 5E time frame (only about 50% larger), but was much larger than Menzo in the past. But both still pale in comparison to the city that is under Thay (can't find the name of it) which at it's height was well over 100k Drow and about 500k slaves (Menzo at it's largest was around 20k Drow and 60k to 70k slaves and Guallidurth was around 80k, not sure if that's combined or just drow).
And the other two "Drow" groups I really wouldn't consider Drow as the one is the Starlight Elves (northern group) and I can't remember what the southern one is, but the southern one is closer to that of Green/Wild Elves (which the Drow were originally Green Elves) and are more like Wood Elves in mentality. The Lolthsword Drow are by far the largest group that remains of the "Green" Elves.
Drow being originally Green Elves is not exactly 100% canon. If you take the Lady Penitent series to heart, then yeah maybe you could interpret that way since they have both been describe in similar physical terms IIRC. But Drow/Green Elves being their own separate subspecies distinct from the Green Elves has ample precedence before and after that series. Plus the whole 'Curse of Ham' thing with the literal blood taint that particular series decided to run with made lots of people uncomfortable at the time and absolutely would not fly today.
Have WOTC talked about any non-Menzo cities post the whole Udadrow/Aevendrow/Lorendrow debacle? Their new history/definition of the drow leaves very little wiggle room to interpret vast sprawling underdark cityscapes spread around Toril. The wording they use makes it clear that Menzo=udadrow and that the Lorendrow/Aevendrow are the 'good' equivalents to that city state. Note stuff like the Lorendrow being an open surface-dwelling city in southern Faerun that doesn't try to hide but is safe from the Spider Queen because of it's *geographical distance* from Menzoberanzan. Which makes no damn sense if cities like Guallidurth or the nation of Dambrath were canon, because Southern Faerun is(was) an absolute bastion of ancient and powerful drow holdings. It's also 100% clear in the new canon that the Lolth-worshipping drow originate from Menzo, and it was Lolth's fault for tricking them underground (specifically to found Menzo) rather than the Crown Wars origin. Menzo is only a few thousand years old btw, which mean drow as we know them are basically a blip on the radar in terms of FR history now.
Thing is, they're still keeping a fair amount of Greenwood's world information. Afterall, they backtracked on the lore and happenings of 4E (killing all the Drow gods off except for Lolth and Ghaunaduar since it's more than a Drow god) which lends a lot to keeping various information found in the *Drow of the Underdark* from both 2E and 3E/3.5E. If you go back through that information, which WotC hasn't completely gone off the deep end like Disney did, can still go back on the old information and pull it forward and that old information does point specifically at Green Elves becoming the Drow when they were fighting against the Gold Elves when the Gold Elves almost destroyed some of the other Elven sub-groups. In order to fight back, the Green Elves turned to Lolth and demons to fight back against the Gold Elves even though the Seldarine also were fighting against the Gold Elves as well and assisting the other Elven sub-groups. Because of the tactics of the Green Elves and the overall destruction that was happening to the Elves overall and the fact that the Gold Elves were willing to return to the Seldarine even though it was there actions that lead to the war between all the Elves that the Seldarine then cursed the Green Elves turning them into the Drow and left the Drow with only the option of continuing to follow Lolth and thus went underground into the Underdark.
The other thing to realize is that WotC with 5E have really limited the scope of Toril that they actually talk about with it centering around the Sword Coast area of Faerun and not really dealing with other areas. It's known that there's a very large above ground Drow populus out in the Dalelands. Though, because WotC is concentrating on the Sword Coast, that isn't brought up in 5E much. WotC would rather try to push in MtG settings into D&D instead of using the existing world settings they have access to. So I wouldn't say that it's really WotC changing things around a lot, but instead ignoring what is out there already (this is why if you go to *Dungeon Master's Guild*, you'll find a lot of written material for 5E from Ed Greenwood and others for the Faerun setting outside of the situation in the Sword Coast).
In the early days, right after the first trailer dropped, all I remember is the discussion centered around BG2's unfinished quest involving the Illithids in the sewers under the Temple District. And that quest's connections with truncated Jan Jansen's quest-line involving the Hidden.Everyone seemed to think Larian was planning to play off the loose threads as one way to connect BG3 to the previous installments.Who knows really? But, I imagine that it's something story related, otherwise there's no need to be too secretive.
I'm aware of the Drow's previous history, you don't need to recite back to me the entire history of the Crown Wars and the Descent, lol. If you read other sourcebooks and novels though, the definitely distinguish between the dark elves and the green elves both culturally and physically. And the nature of the curse is more ambiguous with other authors as well. Some sources suggest that the drow were never transformed at all.
The thing about welcome moderate rollback of the awful ideas of 3e/4e (killing the Dark Seldarine off, for one) is that this occurred at the start of 5e, and the more recent drow changes came after that and supersede that. So when WoTC says udadrow come from Menzoberranzan, that udadrow are defined as the Lolth-worshipping drow of the underdark, that Menzoberranzan was founded by an isolated cult only a few thousand years ago and imply that most drow never followed and still don't follow Lolth, when the descriptions of the new non-lol-worshipping city states conspicuously ignore the existence of pre-established drow enclaves and populations of both lolth-worshipping and non-lolth-worshipping drow, I don't think it's a matter of WoTC's typical attitude of just not being interested in fleshing out areas of the Realms. They merely rewrote the entirety of drow culture without regard to prior canon-and their new canon views the drow as being divided into three flavors easily defined by their association with a specific city-state. There is no question that the Drow's role as villains has shrunk. And that's not even getting to the metaplot stuff with the revolution in Menzo, or how even before the recent retcons, there was precious little outside of the return of the Seldarine that was actually meaningfully repaired (all the cities destroyed in the War of the Spider Queen+4e were still gone)
As for Greenwood and the DMG, nothing he posts on his patron, his youtube, or anything he publishes on the DMG is strictly canon, as far as WoTC treats it. He's a superb world-builder, but I haven't seen much indication pretty much since 5e launched that he's still part of their creative team in any meaningful way/ Much less whatever Larian is cooking up.
Day and night cycle. That's what he's referreing to. 100%. No way it's not about it.
I know there’s a good chance you weren’t being serious, but for context here’s why this type of reveal is unlikely: ask yourself “Why in the hell would they need to keep it secret if that was a feature they were adding to the game?”. This would be advertised to hell and back as a feature.
I’m afraid that the people suspecting some “meme stuff” are a lot more close to nailing what Swen would promote as a big, exciting surprise.
Yes, meme stuff is more likely. I wasn't being serious 100%, but a part of me wants to believe it.
Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.
Based on a certain thing that was dropped here a while ago, which, to be far, could have been just an independent artist's own creation, I have a suspicion that the "surprise" could be...
...Sarevok and whatever role he plays in the story. The "certain thing" would be a render of him an artist shared on the forum, with a detail of him shaving his goatee in the ~125 years that have passed between games. Given that the guy's been through Hells and back and has probably found a way to keep himself going even if Bhaal's essence was taken from him, I'd say that he's probably just as fit as he was in his twenties.
All speculation, obviously, but if it's indeed him, I really hope they got Kevin Michael Richardson on board. He has gotten older too, so his voice would fit an older Sarevok perfectly. And re-evoke BG1's narrator, Angry Druid, and Friendly Nobleman that he also voiced.
...or it could just be references to the Bhaalspawn and maybe even an ability to "customize" them in a KoTOR 2 fashion where you picked Revan's gender and Force side in a conversation early on. Could use Volo and his lack of credibility for that, so it doesn't turn into Jaheira and Minsc having memory issues about their famous lover/friend?
It might just be something like: Withers is *actually* Jergal!
That's something they'd want to wait for folks to know, and it was a big speculation point back around day one.
Then the Grand Arbiter he mentions is Ao, which makes sense. But if he supports us at the behest of Ao himself, that's also an imposant plot that should live up to the rest of the implementation. That would be a very high claim from Larian, against which they then have to be measured themselves. I mean it's a strange feeling to somehow be in the favor of not just any god, but Ao himself. Very bold.
Let's play the what it has a good chance to be and what it wont be. Based from memory of what I read when it was first announced, and partially from what I was curious myself:
Good Idea: Unannounced playable characters from BG1 or BG 2: Viconia, Jahira, Minsc (am I the only one wanting Edwin(a)?) Bad Idea: Unannounced playable Characters from BG Enhanced Editions/Dragonspear: Because few (no one?) want to play as M'khiin, Baeltoh, or Hexxat
Good Idea: Bringing back characters that everyone enjoys from the previous games/FE lore: Drzzt, Elmenster, Boo, etc Bad Idea: Bringing back Mizhena
Good Idea: Bringing back play elements from DnD BG1/2: active combat, rolling characters, and other DnD elements that used to be present in the game Bad Idea: Trying to teach people Thac0.
Good Idea: the characters/npcs have lineage connected to the game: tadpole resistance= Bhaalspawn lineage, Bhaal is the Absolute Bad Idea: the characters/npcs have lineage connected to the game: Wilson = Owlbear's daddy
My guess is that the surprise will be something on the business end, rather than in the game. Perhaps a spin-off novel or comic, or an official adventure book for DnD5e.
As someone who grew up playing D&D and Advanced, I don't understand all the hatred and confusion surrounding THAC0. It's simple. Instead of of beginning at 1 and going up, you begin at 10 and go down. Plusses "Improve" your AC, so it takes it down. Not sure how it can be more simple than that. LOL
As someone who grew up playing D&D and Advanced, I don't understand all the hatred and confusion surrounding THAC0. It's simple. Instead of of beginning at 1 and going up, you begin at 10 and go down. Plusses "Improve" your AC, so it takes it down. Not sure how it can be more simple than that. LOL
I can't tell if you are being sarcastic or not.
THACO and AC were not intuitive. Intuitive means that you understrand without having to read up on it. Having your attack bonus be best when lower, and armor class preferably be in minus are just not what you expect. Last time I recommended BG2 to a friend he spend good couple hours running without armor, cause he thought putting it on makes him easier to hit.
THACO and AC were not intuitive. Intuitive means that you understrand without having to read up on it. Having your attack bonus be best when lower, and armor class preferably be in minus are just not what you expect. Last time I recommended BG2 to a friend he spend good couple hours running without armor, cause he thought putting it on makes him easier to hit.
I gotta assume they're being ironic, because it's the exact opposite of intuitive.
Just for clarification, I was being 100% genuine. I do not personally feel it is that complex a concept.
But then I come from a place of having played the game when it was 'AD&D' and for several years. So I may be coming from a place that is unique, or at least not the norm.
It certainly isn’t complex, but it is absolutely poorly designed. There is a MUCH cleaner, more intuitive way to go about combat, which is what D&D thankfully evolved to.
Instead of of beginning at 1 and going up, you begin at 10 and go down. Plusses "Improve" your AC, so it takes it down. Not sure how it can be more simple than that. LOL
Here's how: Have positive modifiers increase things in a positive way. That is, empirically and objectively, more simple than having positives decrease your number.
No, THAC0 isn't terribly complex - but it's deliberately poorly designed and more counter-intuitive than it needs to be specifically in order to nerd-gate, like much of the early D&D systems were. It went away, it didn't come back, it never will, and there is a very good reason for that.
Edit: Just for those curious, in case anyone is wondering about why there's such a pile-on about this topic to the point of some folks suspecting that Spyder is trolling:
THAC0 system: - Your THAC0 determines how hard it is for you to hit your opponents. - Your AC is actually the modifier that enemies use with their roll when trying to hit you. - You use a spreadsheet that is modified by class, level and race of player character; this sheet has a column accounting for rolling 0 on your 20-sided die, by the way. - It also has values telling you that you need to roll anywhere up to 26 on your 20-sided die, to hit various opponents. - The table is not 1-1 number scaling; it has bands and brackets - you will have to consult it or memorise it in full, there is no simple math. - Your THAC0 tells you how high you need to roll on your d20 to hit an opponent with a theoretical AC of zero - but your opponent will actually have an Armour Class value on a range, and might be -10 (hard to hit) or +10 (easier to hit), so you have to modify your rolled number by their AC
Modern system: - You have an AC, determined by adding together the values that contribute to it. Enemies do too. - You have an attack bonus, determined by your ability modifier and level. - A hit lands if the d20 roll plus the attack modifier meets or exceeds the target's AC.
Spyder may like the THAC0 system, and they may be comfortable and familiar with it, but there's not really room to claim that it is simpler or more intuitive than the system that replaced it. Objectively, it is not.
I’ll admit to a certain illogical fondness for THAC0 myself, perhaps partly because it takes a bit of getting used to. Maybe it’s similar to folk here in the UK being emotionally attached to the oddity of imperial measurement systems - at least for some things. But I’d agree that the newer AC system is better, simpler and more intuitive (as is the metric system ), and would never advocate for turning time back or implementing THAC0 in a game now, and I may be wrong but I don’t think that was what Spyder was saying either, just that it wasn’t as complicated as all that when you were used to it.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
As a DM who has introduced many new players to this game, the current system is just sublime. My players can focus on their actions and the battle at hand rather than trying to understand obtuse systems, and I can focus on making sure everybody is entertained and being the living computer handling all the background mechanics free from referencing cumbersome charts. It’s just dandy.
I don't have fond memories of THAC0 but I'm not sure it constitutes illogical or poor design. Good design should teach you about the game and the mechanics behind it. Learning that everybody is working from a base AC of 10, teaches you that the system is designed around a d20, which then lets you know that range by which every action is working and modified.
The way 5e does it is certainly more 'playable', but so much of the intent behind the rules and their design relies on people knowing what came before at this point that I don't know if it does a good job of teaching people why they're designed the way they are. I guess this is a about THAC0 against 'bounded accuracy' neither of which I would choose over 3e. I'm pretty biased towards 3e, I liked how everything was accounted for in it. Then again, every way of doing it leaves me dissatisfied in one way or another.
The way 5e does it is certainly more 'playable', but so much of the intent behind the rules and their design relies on people knowing what came before
Not at all. None of the people I’ve recently introduced to D&D played before 5E, and every single one of them understood how combat worked immediately with barely any explanation from me. The only thing that really trips people up is for some reason new players always their their cantrips are all bonus actions and I will usually need to repeat a few times that they aren’t. Not sure what that’s about.
The only thing that really trips people up is for some reason new players always their their cantrips are all bonus actions and I will usually need to repeat a few times that they aren’t. Not sure what that’s about.
free to cast = free action... i see it
Luke Skywalker: I don't, I don't believe it. Yoda: That is why you failed.
I've actually encountered that a lot with new players as well - folks who make assumptions about what spells are bonus actions and what spells are actions, without reading or checking the spell itself (even with spell cards in front of them), and especially so with cantrips. I am curious about why that specific distinction comes up as a stumble point for new players, when other similar things don't. I think Norway's suggestion is probably part of it, but I feel like there must be more to it that causes so many people who are fresh to D&D in general tripping over this bit.
3rd edition handled AC best IMO. Having separate flat-footed and touch ACs went a long way towards making combat's more strategic and tactically diverse, IMO.
The distinction between touch and deflection IS a nuance that 5e is lacking, and the surprise mechanic as it was conceived for release, along with advantage and disadvantage didn't really manage to recapture that fully. I'd like it if future systems had a clean and simple way of distinguishing avoidance or deflection, for effects that only need to touch the target to take effect.
The trouble with it in 3rd was that the distinction left us with multiple AC values, derived off different combinations of attributes (Your full AC is X (Armour value + dex, to a max determined by the armour), You Flat-Foot AC is Y (Armour value, no Dex), and your Touch AC is Z (Dex, but no armour value), and whether other elements applied to various versions of your Ac could sometimes become confusing - we had a dozen different 'types' of armour class bonus, and some stacked and others didn't, some applied to all Ac calculations, others applied only to full and flat-foot, others applied only to full and touch... and so on. This was, overall... too complex for 5e philosophy. I'd like it if a way could be found to preserve that nuance, but keep the understanding and calculation of it simple.
I cant speak about older editions but was interested with the idea of some armors being better or being less effective against certain weapons. Something to differientate armor and weapons more. I feels advanced martial combat rules is missing from 5e. They spent how many pages on spells....sorry of topic...
I don't have fond memories of THAC0 but I'm not sure it constitutes illogical or poor design … snip … I’'m pretty biased towards 3e, I liked how everything was accounted for in it. Then again, every way of doing it leaves me dissatisfied in one way or another.
Oh, I didn’t mean THAC0 was illogical, just my fondness for it given I actually value simplicity and accessibility to new players in game rules. Plus I’m not sure emotional attachment to game rules can ever be rational . As to 3e, I don’t know much about it but am currently playing Pathfinder WotR which I think is based on it and have recently found myself struggling to hit certain enemies but also to understand why and what is impacting their armour class. I’m totally willing to accept that this is to do with my ignorance and inappropriate tactics and/or weapons, and that I’ll become as attached to its approach as to THAC0 once I work it out, but definitely find 5e easier to understand. And given that there’s so much to learn about the D&D ruleset for a newcomer, I do think there’s a significant accessibility benefit in making individual elements simpler. I think I prefer just having a single* AC, plus potentially vulnerabilities or resistances to specific damage types as per 5e.
* A single AC at any one time, that is, given I’m aware that 5e still has different ways of calculating AC that can apply in different situations, such as when using Barkskin.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
was interested with the idea of some armors being better or being less effective against certain weapons. Something to differientate armor and weapons more. I feels advanced martial combat rules is missing from 5e. They spent how many pages on spells....sorry of topic...
True that e.g. mail should be better against slashing than against piercing or blunt, but I'm afraid that few people care (enough).
I cant speak about older editions but was interested with the idea of some armors being better or being less effective against certain weapons. Something to differientate armor and weapons more. I feels advanced martial combat rules is missing from 5e. They spent how many pages on spells....sorry of topic...
I used to play an unlicensed supplement to the original 1st edition D&D made by a bunch of CalTech nerds in the late 70s called Warlock (hence my screen name) that did this on a D100 system. To be honest, it doesn’t really add that much to the game. You carry an extra weapon or two, big deal.
It certainly isn’t complex, but it is absolutely poorly designed. There is a MUCH cleaner, more intuitive way to go about combat, which is what D&D thankfully evolved to.
My personal opinion is that the current system is not ideal either. The fact that you can continue to increase the factor by which you avoid being hit, to unreasonable levels just sits wrong with me. I don't care how magical your armor is, or how good you are at fighting/dodging, at the end of the day even a zero level scrub should be able to hit you. Now, taking damage? that should be a different story.
But then I have a problem with the stat increases as well, so maybe I should just go back to playing BG1/BG2 and leave it alone. I don't say that my opinion is the most popular, nor in line with the general consensus, merely that I don't think it is the cripplingly difficult thing that people claim it is, nor that it is that much worse than the current system. But that's just my opinion.
It certainly isn’t complex, but it is absolutely poorly designed. There is a MUCH cleaner, more intuitive way to go about combat, which is what D&D thankfully evolved to.
My personal opinion is that the current system is not ideal either. The fact that you can continue to increase the factor by which you avoid being hit, to unreasonable levels just sits wrong with me. I don't care how magical your armor is, or how good you are at fighting/dodging, at the end of the day even a zero level scrub should be able to hit you. Now, taking damage? that should be a different story.
A 20 still always hits, regardless of everything else.
But I think if you are at the point in the game where you might have a 20+ AC and you are regularly (or ever) fighting extremely weak enemies, the DM is doing something wrong, because that isn’t fun in any system: 5E or AD&D 2nd Ed. Because of how long combat takes on table top, I always think it’s important that I am not wasting my players time.
If it’s a matter of just hypothetically it should be possible, I don’t think concerns beyond the practical implementations of the rules are valid, but we are both entitled to our opinions.
I’ve also really come around on 5E’s attribute system. I don’t even have my players roll stats stats anymore. Point buy makes for a balanced and engaging experience where players are making interesting choices at character creation and as they develop and level up. And while I don’t mind playing characters with dog shit stats (I just played one recently and it was great), most players don’t want this, so I’m happy to not need to deal with their disappointment.
The fact that you can continue to increase the factor by which you avoid being hit, to unreasonable levels just sits wrong with me. I don't care how magical your armor is, or how good you are at fighting/dodging, at the end of the day even a zero level scrub should be able to hit you. Now, taking damage? that should be a different story. [...] But then I have a problem with the stat increases as well, so maybe I should just go back to playing BG1/BG2 and leave it alone.
It sounds like you got burned by the inflation problem that 3rd edition had (and which pathfinder inherited from it) - where numbers just kept growing and growing ridiculously, and you'd end up with wizards with AC 50, and characters making skill checks against DCs of 90, and anyone who wasn't super-specialised to do a particular thing couldn't even try because there was no possibility of success unless you were specialised...
Fortunately, more recent versions of the system alleviated that problem.
In 5e, we have bounded accuracy as a principle that generally restricts the number bloat and means that specialists will have an easier and even a near-certain chance of doing the thing they're good at, but that most characters will generally still have a chance to succeed. AC generally doesn't go above ~23, at any point of play, or lower than ~9. Attack bonuses start at ~+2 and rarely go above ~+12. Ability scores for players start around ~10, but rarely, if ever, go above 20 (they can't without specific magic or abilities). Monster's Ability Scores can go as high as 30, but no higher.
No matter how good you are, a basic scrub still has a chance to land a lucky blow, and deal damage; you always have a chance of scoring a wound on that dragon - but the hero with experience, and magical gear has a much better chance and will almost certainly hit more regularly.
Isn't this where it always falls apart? The rules of D&D become less and less useful the higher level you go. Bounded Accuracy was an attempt to attenuate that by flattening the curve, even if to me it seems arbitrary how they arrive at the numbers they wanted. With the new playtest, it looks like they're going more into that, hopefully for the better.
Yes, higher level is where things tend to fall apart both in 5e and 3.X. 5E has its own problems at high level. High level 3.x turns into rocket tag with any competent and well-equipped party, but I find low-mid level is a good balance in that edition between power, player agency, challenge, and complexity that really shows the strengths of 3e.
I'd say that 3e is definitely better suited to crpgs than 5e though. Computers can easily juggle all that 'bookkeeping' that scares people away, but on the other end we see Larian here is resorting to heaps of homebrew rules and additions to try and keep BG III's combat fresh (YMMV how successful they have been)
I’ve also really come around on 5E’s attribute system. I don’t even have my players roll stats stats anymore. Point buy makes for a balanced and engaging experience where players are making interesting choices at character creation and as they develop and level up. And while I don’t mind playing characters with dog shit stats (I just played one recently and it was great), most players don’t want this, so I’m happy to not need to deal with their disappointment.
Fair enough. I think we are both straying far off topic. And wait, you still use(d) the random die rolling of stats? Wow, that throws me back. LOL.
Literally every player I play with at literally every table I play at, uses and prefers strongly to use the primary and main recommended way of generating ability scores in 5e - Rolling. Not a single player or DM at any of those tables uses point buy unless they are forced to by the rules of an external event game.
For the most part this is because it creates interesting and unique-feeling stat spreads, and more importantly because point buy is freaking boring.
Originally Posted by Leucrotta
I'd say that 3e is definitely better suited to crpgs than 5e though. Computers can easily juggle all that 'bookkeeping' that scares people away,
I'd actually disagree with this - Yes, the computer can handle all that extra involved complexity... but it still requires players to engage with and understand it, or else it asks them to play semi-blind and just 'trust' the system to be telling them what the best thing to do is, without really understanding it. When I was much younger, I played a 3.5 CRPG; I had very little idea of what was happening and why, in terms of gear and spells and combat systems, and mostly had to just fall back on casting things that sounded like they were probably good buffs, by their flavour text, and things that sounded like they did good damage. Large swathes of the system were opaque to me... and just because the computer could handle all the math didn't make that element of the gaming experience a more positive one. I'd much have preferred clarity of system.
There was Icewind Dale 2 and the Neverwinter Nights games, all of which I think are well regarded, D&D rule-wise at least. Did they ever make any other 3e games?
I only ever put serious time in Neverwinter Nights; there were some times it didn't accurately adapt the pen and paper stuff, otherwise I had fun character crafting. The interface was pretty annoying though, Larian doesn't have anything on NWN. As far as adequately explaining the rules to you, that seems to be a serious shortcoming of any crpg, just talking about the Baldur's Gate games, I don't know half the things going on in a magic combat to this day, and the only reason I know about the other half is from knowing about D&D outside the game.
I'd actually disagree with this - Yes, the computer can handle all that extra involved complexity... but it still requires players to engage with and understand it, or else it asks them to play semi-blind and just 'trust' the system to be telling them what the best thing to do is, without really understanding it. When I was much younger, I played a 3.5 CRPG; I had very little idea of what was happening and why, in terms of gear and spells and combat systems, and mostly had to just fall back on casting things that sounded like they were probably good buffs, by their flavour text, and things that sounded like they did good damage. Large swathes of the system were opaque to me... and just because the computer could handle all the math didn't make that element of the gaming experience a more positive one. I'd much have preferred clarity of system.
Execution matters a lot. I don't think I have ever heard anyone complain about KoTOR being particularly obtuse back in the day, and that was built under modified 3rd edition-Neverwinter of course shares a lot of its DNA with those games -IIRC they even got away with shoving a modified Umber Hulk from Neverwinter into the game as an enemy, which shows how much they shared 'under the hood'
Certainly I have heard a lot of people here on the forums complain about stuff relating to interface, information being readily available to the player in-game, obtuse and/or confusing mechanics etc. A lot of that can be laid at Larian's particular vision for executing 5e in BG III, not necessarily 5e itself. (though some 5e mechanics aren't particularly great either IMO) )
Originally Posted by Sozz
There was Icewind Dale 2 and the Neverwinter Nights games, all of which I think are well regarded, D&D rule-wise at least. Did they ever make any other 3e games?
I only ever put serious time in Neverwinter Nights; there were some times it didn't accurately adapt the pen and paper stuff, otherwise I had fun character crafting. The interface was pretty annoying though, Larian doesn't have anything on NWN. As far as adequately explaining the rules to you, that seems to be a serious shortcoming of any crpg, just talking about the Baldur's Gate games, I don't know half the things going on in a magic combat to this day, and the only reason I know about the other half is from knowing about D&D outside the game.
There's Temple of Elemental Evil, but that was Troika's last game IIRC, and it shows as it was released basically unfinished. When it works bug free (rarely) it does really show the good qualities of 3.5-as it tries more than any other D&D game I can think of to faithfully recreate the ruleset.
As for NWN, I really liked their attempt to nail crafting. Having a wide variety of weapon/armor types as well as materials for crafting that subtlety changed the properties of crafted items, then the enchantments. Something like that which also included the Masterwork properties from Dragon Magazine(IIRC) would have been amazing to see. But 5e doesn't have that. 3.5 armor and weapons are just miles above more engaging to interact with as a player.
Really? I just don’t understand other people’s tastes. Not that there is anything wrong with other people’s opinions or anything. We are all entitled to them. But NWN? Really?
I can distinctly recall how utterly disappointed I was with that game. I loved the BG series so much, so I understandably had high expectations for NWN. The module creator was cool, but I still to this day am dumbfounded by how bad everything else was. Story, characters, map design, the abundance of dry fetch quests, the lack of a party… all so bad.
Unless you mean the expansions. I heard that those were better, but I never played them, so I don’t know. The base game left such a terrible impression that I had no interest in checking them out.
But I actually hate everything BioWare has done not called Baldur’s Gate, while everybody else loves KotoR, Mass Effect and Dragon Age, so what do I know? 🤷🏻♂️
I thought Sozz meant that Larian didn’t have anything compared to NWN when it comes to poor interface design, though perhaps I’m reading that wrong. I’ll admit I don’t recall it well. I’ve recently bought the iPad port but haven’t got round to playing it yet.
From recollection, I’m with you in the assessment of the single player game, though. I didn’t like the main campaign or the SotU first expansion, though I remember loving the Hordes of the Underdark follow-up. And yes, its modding support was great, though for me personally that is always going to trail a long way behind having a good core game in importance.
I don’t think that the flaws were ruleset related, though, but that’s a level of detail I definitely don’t recall. On the topic of ruleset comparisons, when it comes to 3.x more recently I’m going to have to go off Pathfinder WotR which I’m playing now. It’s hard to compare with 5e as I only know the lower levels of that (having lost interest in my Solasta playthrough before the end), but I am finding elements of Pathfinder frustrating. Concentration isn’t perfect but I can absolutely support the idea of some mechanism to avoid piling spells, and particularly buffs, on. And increasingly I’m finding some fights in WotR silly, boring and long as neither I nor the enemy can land the vast majority of hits (my party is now level 13). Of course, that might be because I’m doing stuff wrong and/or be related to Pathfinder’s adaptation of 3e. And I’m sure I’ll find more frustrations with 5e once we get more of it in BG3, but so far my problems with the game mechanics tend to be in areas where Larian haven’t implemented the 5e ruleset rather than where they have!
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Hmmm, that reading of the prior quote does make sense, in which case my anti-NWN screed was completely superfluous, as opposed to just mostly superfluous. 🫠
Literally every player I play with at literally every table I play at, uses and prefers strongly to use the primary and main recommended way of generating ability scores in 5e - Rolling. Not a single player or DM at any of those tables uses point buy unless they are forced to by the rules of an external event game.
For the most part this is because it creates interesting and unique-feeling stat spreads, and more importantly because point buy is freaking boring.
[casual cRPG player warning] While I don't mind stat rolling being optional, the issue I see is that it is not a table-top session. Digital won't take into account your stats, if your character is optimised. The game hardly gives value to stats not invested in class relevant attributes, and roleplaying player does is mostly disconnected from his attributes.
I do think in general that attributes system is just not very interesting in D&D - it is a tests if the player understands how his class works, but doesn't actually offer any interesting choice. However, as I see it the only thing that stat rolling would bring in a BG3 is an opportunity for your character to be either overoptimised or underoptimised for combat - our roleplaying capacity would be left untouched. Neither of which I see as a good option, but as long as I would have access to point buy around which the game is balanced, I would be happy.
But yeah, as far as I am concerned attribute distribute could be completely removed from D&D and just automatically assigned based on our choice of class/race. Would be about as interesting as far as I am concerned. [/casual cRPG player warning]
Yes, Red Queen has it, Larian doesn't have anything on NWN's UI as in, as much as people complain about the UI in BG3, it's no where near as bad as NWN. I'd agree with Warlocke on the story in NWN, which I remember being mostly by-the-numbers, when I said I'd sunk serious time into NWN, that's mostly through all the modules people have made for it.
The higher level you get in 3e, it's hats upon hats, more and more ungainly. Pathfinder, which people sometimes call 3.75, I don't think did much to mitigate that. This is mostly what I was referring to when I said that each edition dissatisfies in its own way.
If it's any consolation, The Red Queen, the difficulty and/or tedium of the combat in WotR has come up often enough. Here's one I remember being a fun example of how a fairly simple encounter can play out without any of the "safeties" on, naturally, actual combat doesn't start until 4 minutes in.
Really? I just don’t understand other people’s tastes. Not that there is anything wrong with other people’s opinions or anything. We are all entitled to them. But NWN? Really?
I can distinctly recall how utterly disappointed I was with that game. I loved the BG series so much, so I understandably had high expectations for NWN. The module creator was cool, but I still to this day am dumbfounded by how bad everything else was. Story, characters, map design, the abundance of dry fetch quests, the lack of a party… all so bad.
Unless you mean the expansions. I heard that those were better, but I never played them, so I don’t know. The base game left such a terrible impression that I had no interest in checking them out.
But I actually hate everything BioWare has done not called Baldur’s Gate, while everybody else loves KotoR, Mass Effect and Dragon Age, so what do I know? 🤷🏻♂️
It was the lack of a party and a deep story that killed me on NWN. Never even played NWN 2 because of it. IWD was ok but the dead pan party without any interactions/story elements was a let down for me. Planescape Torment was by far my favorite (after BG1/2 of course).
Planescape Torment was by far my favorite (after BG1/2 of course).
On this matter, it makes me think that there was an image with a message when the EA started... it was : "Gaters are going to gate" (is it what Swen was referring to ?) There are also rumors about the planeshift artifact... And in one of the last trailers, there was a strange creature which reminded me of another version of the Lady of Pain... I do not expect a direct connexion with Sigil, but I hope/expect there will be a good chunk of planeshifting
It was the lack of a party and a deep story that killed me on NWN. Never even played NWN 2 because of it.
That's a shame, as NWN2 is nothing like NWN1 - D&D "build your own campaign" toolbox swapped for proper campaign with all halmark Obsidian ambition and jank (though base campaign is very by the numbers considering the studio). It's expansion, Mask of Betrayed could be particularly of interest to you as it channels some Torment vibes.
In controls rather horribly. Really poor UI, and not great 3d camera.
NWN2 had a party, so very different from NWN in that regard. The story was okay, but it had a stronghold management phase that I quite liked. The sequel Mask of the Betrayer had a fantastic story (IMO of course).
I don't think we would have seen such a rapid and widespread proliferation of 3rd edition mechanics if the system wasn't solid enough. Many iconic rpgs of the time used 3rd. Again, KoTOR is build off of that. We are still getting 3rd edition derivative games in the form of the recent Pathfinder game. 4th edition was an absolute desert in terms of worthwhile rpgs, and 5th is only now finally warming up to video games with Solasta and BG III.
I don't think that 3rd edition really has anything left to 'prove' in terms of its track record of video games. It has some places where it struggles, but overall an excellent backbone to build a video game off of. 5e is still Jr on the block, the only real notable game it has brought to the table so far is Solasta, and that's 3rd party. *despite* 5e being noticeably more popular than any other edition. It has plenty left to prove, IMO.
Yeah as others have already said, NwN2 was a completely different game from NwN1. It was made by Obsidian and had a party with real NPC companions. And Mask of the Betrayer is one of the best cRPGs ever made.
Really? I just don’t understand other people’s tastes. Not that there is anything wrong with other people’s opinions or anything. We are all entitled to them. But NWN? Really?
I can distinctly recall how utterly disappointed I was with that game. I loved the BG series so much, so I understandably had high expectations for NWN. The module creator was cool, but I still to this day am dumbfounded by how bad everything else was. Story, characters, map design, the abundance of dry fetch quests, the lack of a party… all so bad.
Unless you mean the expansions. I heard that those were better, but I never played them, so I don’t know. The base game left such a terrible impression that I had no interest in checking them out.
But I actually hate everything BioWare has done not called Baldur’s Gate, while everybody else loves KotoR, Mass Effect and Dragon Age, so what do I know? 🤷🏻♂️
It was the lack of a party and a deep story that killed me on NWN. Never even played NWN 2 because of it. IWD was ok but the dead pan party without any interactions/story elements was a let down for me. Planescape Torment was by far my favorite (after BG1/2 of course).
Planescape is the rare game that manages to be both janky and perfect. It’s one of the only games that will run of my Surface, so I have a playthrough I’m slowly making my way through now in fits and starts. I’ve still never played anther game that weird and wonderful.
Originally Posted by Wormerine
Originally Posted by avahZ Darkwood
It was the lack of a party and a deep story that killed me on NWN. Never even played NWN 2 because of it.
That's a shame, as NWN2 is nothing like NWN1 - D&D "build your own campaign" toolbox swapped for proper campaign with all halmark Obsidian ambition and jank (though base campaign is very by the numbers considering the studio). It's expansion, Mask of Betrayed could be particularly of interest to you as it channels some Torment vibes.
In controls rather horribly. Really poor UI, and not great 3d camera.
Yeah, that camera is something else. Three different modes and all of them bad. Game is otherwise a marked improvement over the first.
Planescape: Torment is singular. The only thing I can say against it though, it doesn't really need the rpg system it's built with, it almost veers into visual novel.
Has anyone played Zeno Clash, it's the only game that approaches the tone and style of Planescape I can think of, more than Numenera even.
It sounds like you got burned by the inflation problem that 3rd edition had (and which pathfinder inherited from it) - where numbers just kept growing and growing ridiculously, and you'd end up with wizards with AC 50, and characters making skill checks against DCs of 90, and anyone who wasn't super-specialised to do a particular thing couldn't even try because there was no possibility of success unless you were specialised...
Fortunately, more recent versions of the system alleviated that problem.
In 5e, we have bounded accuracy as a principle that generally restricts the number bloat and means that specialists will have an easier and even a near-certain chance of doing the thing they're good at, but that most characters will generally still have a chance to succeed. AC generally doesn't go above ~23, at any point of play, or lower than ~9. Attack bonuses start at ~+2 and rarely go above ~+12. Ability scores for players start around ~10, but rarely, if ever, go above 20 (they can't without specific magic or abilities). Monster's Ability Scores can go as high as 30, but no higher.
No matter how good you are, a basic scrub still has a chance to land a lucky blow, and deal damage; you always have a chance of scoring a wound on that dragon - but the hero with experience, and magical gear has a much better chance and will almost certainly hit more regularly.
This is mostly close to what I was describing. I don't hate 3rd Edition. I just think it has it's flaws. And some of them may be highly subjective, which I fully admit. And the only experience I have with later editions consists of Solasta and BG3, both of which I absolutely love.
As a side note, I once tried a mod that changed BG2 into 3rd edition. Boy was that a disappointment. Maybe I have just played the vanilla version so much that I missed the point. Things like the Gauntlets of Ogre power only giving +2 to strength? I mean, I get it. but kind of turns a banger magic item into a meh item. In any event, I didn't enjoy it. I loved NWN 1-2 though, so....
For myself, NWN 1 was my introduction to the D&D CRPGs, so a good deal of my fondness for it may lie in the nostalgia factor. I played Icewind Dale and BG quite a bit later.
The base campaign may have been quite meh (I enjoyed it for what it is, and while it lacked BG's many strong points it being 3e rather than 2e is a huge improvement all by itself. Act 2 was a bloated mess, but there are good quests and moments to be had regardless), but the expansions are most certainly worth a go. And there are numerous great modules to play, which often outshine Bioware's own work in what they offer to the player - it's too bad / all too telling that perhaps the most known one is, um, of raunchy variety (A Dance With Rogues...). It's a great, if not fully accurate (ToEE is a lot closer) 3e engine with practically infinite content to play.
NWN 2, though, didn't get as much attention and community effort thanks to how horrid its toolset is to use compared to NWN 1's (Baldur's Gate: Reloaded is really good, but it's also janky as all damnation - I am still waiting on Reloaded 2 to come out, had hoped it'd be out before BG3 releases). The campaigns are quite good though, even if the base one was really heavily cut (the Obsidian curse remaining from KotOR 2, no less). MotB is downright brilliant, and SoZ is a great sandbox with full party building and a really good dialogue system which more games should have used (only Wasteland 2 did something similar, to my memory, and not nearly as detailed), where you can hot-swap characters mid-conversation to choose skill- or race- or class- or alignment-based responses.
Why did Sven say "on the very first day ", twice...i think you're on to something. Perhaps it's two worlds like Faerun\Shadowfell well be visiting them both. or a tie in to BG1&2...
Why did Sven say "on the very first day ", twice...i think you're on to something. Perhaps it's two worlds like Faerun\Shadowfell well be visiting them both. or a tie in to BG1&2...
The game already shows the Shadowfell in the intro cinematic and there already confirmed tie-ins to the previous games.
Saying something twice isn’t a secret code. It’s just Swen being excited and emphasizing how early people were speculating about the thing he wants to talk about and can’t.
She’s one of the most loved companions from prior games, she’s a drow and she’s a worshipper of Shar. Makes sense.
Isn't there's this thing about...
...her ending if she was romanced in Throne of Bhaal, where she is assassinated? Or am I misremembering things? I guess it could be retconned either way by resurrecting her since post-Spellplague a lot of dead characters were just brought back, and there could be a dialogue bit acknowledging the romance if the player wants it to be canon.
As for the reveal - i think it’s about Viconia. She’s one of the most loved companions from prior games, she’s a drow and she’s a worshipper of Shar. Makes sense.
Isn't there's this thing about...
...her ending if she was romanced in Throne of Bhaal, where she is assassinated? Or am I misremembering things? I guess it could be retconned either way by resurrecting her since post-Spellplague a lot of dead characters were just brought back, and there could be a dialogue bit acknowledging the romance if the player wants it to be canon.
I wouldn't see this as anything more (or less) problematic than the fact that Jaheira or Minsc or indeed Viconia herself could have died in the course of either BG1 or BG2 depending on player actions. In fact, BG2 blithely ignored that they might have come to a sticky end or never have joined up in BG1. Personally, while I do like the idea of being able to preserve choices throughout a series, I can see how it can quickly become a nightmare for developers, if, eg, the fact that a minority of players might have romanced a companion in one game from 20 years ago means that she can't be used at all (or there needs to be an alternative character to play her role) in a new game. I certainly wouldn't blame Larian for sidestepping this issue and just picking versions of events that work for their story, though I hope they'll not be overly specific and rule out too many possible variations of the BG1/BG2 story, and I definitely hope they don't explicitly go with the Abdel Adrian version.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Why did Sven say "on the very first day ", twice...i think you're on to something. Perhaps it's two worlds like Faerun\Shadowfell well be visiting them both. or a tie in to BG1&2...
The game already shows the Shadowfell in the intro cinematic and there already confirmed tie-ins to the previous games.
Saying something twice isn’t a secret code. It’s just Swen being excited and emphasizing how early people were speculating about the thing he wants to talk about and can’t.
Im not sure if that is the shadowfell were looking at in the trailer, some have speculated that were looking at Cania the 8th layer of hell.
Last edited by Doomlord; 04/06/2305:56 AM.
DRAGON FIRE-AND DOOM Dragons? Splendid things, lad-so long as ye look upon them only in tapestries, or in the masks worn at revels, or from about three realms off... Astragarl Hornwood, Mage of Elembar - Year of the Tusk
I cant speak about older editions but was interested with the idea of some armors being better or being less effective against certain weapons. Something to differientate armor and weapons more. I feels advanced martial combat rules is missing from 5e. They spent how many pages on spells....sorry of topic...
Agree wholeheartedly
Casters have all sorts of spells for different situations whereas melee classes just have their 'best' weapon and then you just use it against everyone regardless until you find a slightly better one.
Would love for melee characters to be more like seasoned warriors who carry 3-4 weapons and have the option to pick the best tool for the job. It would also make loot for those characters more interesting more often and might make picking skills a bit more challenging in terms of deciding how specialised or versatile you want to be. Also, enemies could be made a bit more tricky without simply making them have higher HP and damage.
Would love for melee characters to be more like seasoned warriors who carry 3-4 weapons and have the option to pick the best tool for the job. It would also make loot for those characters more interesting more often and might make picking skills a bit more challenging in terms of deciding how specialised or versatile you want to be. Also, enemies could be made a bit more tricky without simply making them have higher HP and damage.
This is how I set up and play my melee characters and party members in the Pathfinder games. D&D 3.5e made this possible. It's yet another way in which 5e sucks.
Would love for melee characters to be more like seasoned warriors who carry 3-4 weapons and have the option to pick the best tool for the job.
What are you envisaging here? Characters can currently carry multiple melee weapons and swap them at the cost of an action, though it’s made inconvenient by buggy behaviour of the toolbar and the fact that key-bindings for custom slots I think still only work when you’ve already swapped to that toolbar. But presumably those bugs will be fixed in the full release, so I’m guessing you are looking for something else. Do you want melee characters to be able to select a few weapons they can swap between without any action cost, or to be able to shuck off or don a shield without action cost? More enemies that are vulnerable/resistant to different damage types to provide more incentive to swap weapons? Something else?
Personally, I have no problem with enemies with different vulnerabilities and strengths, but am not sure swapping weapons should be made less costly. Perhaps as a feat? Not sure if there are any relevant 5e rules? I believe that it is consistent with 5e that by default swapping a weapon in a hand takes an action, so BG3 is already being more permissive by letting us swap between a melee and ranged (or thrown) weapon without using an action, which has certainly been the subject of debate here before.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Personally, I have no problem with enemies with different vulnerabilities and strengths, but am not sure swapping weapons should be made less costly. Perhaps as a feat? Not sure if there are any relevant 5e rules? I believe that it is consistent with 5e that by default swapping a weapon in a hand takes an action, so BG3 is already being more permissive by letting us swap between a melee and ranged (or thrown) weapon without using an action, which has certainly been the subject of debate here before.
So, formally, you get one free interaction per turn - this free interaction is usually bundled with something related to it, and the most common one is drawing or sheathing a weapon. You get one for free - after that it takes an action.
This means that an unarmed person can draw/equip one weapon, and then attack with it on the same turn, but they cannot draw two weapons, or sheathe a weapon and draw a different one without using an action. You can drop what you're holding for free, if you really need to switch weapon and still attack, but that is dropping it and you'll need to pick it up again later.
There's still a reasonable amount of flexibility in this. For example... My level two barbarian has a short sword and a shield, and throwing axes on her belt. She can leap from hiding and stab a goblin through the chest, leave her sword buried point first in the goblin/ground there, pull a throwing axe (free interaction) and use her bonus action to throw it at the second goblin ten feet away; Next turn she can grab her sword (free interaction) and attack a new target with her action (and when she gets shield master at level 4, bonus action to shield-shove the next one prone). All perfectly legal by the book.
There exists a feat to support two-weapon fighting that lets you draw or sheath two weapons at once for your free interaction.
It may be worth noting here, that two-weapon fighting in particular has always been a little clunky in 5e, and the changes they propose in the oneD&D tests actually do look like they give it some much-needed love and smoothing.
Would love for melee characters to be more like seasoned warriors who carry 3-4 weapons and have the option to pick the best tool for the job. It would also make loot for those characters more interesting more often and might make picking skills a bit more challenging in terms of deciding how specialised or versatile you want to be. Also, enemies could be made a bit more tricky without simply making them have higher HP and damage.
This is how I set up and play my melee characters and party members in the Pathfinder games. D&D 3.5e made this possible. It's yet another way in which 5e sucks.
5e doesn't suck.
It wasn't any fun to play a 3.5 caster. You could could only do a handful of things in day and you chances of succeeding were slim. Any spell could be interrupted by an attack of opportunity or by counter spell. Like you I'm having a blast fighting demons in WOTR but that's only because the devs didn't include the 3.5 let's make casters miserable rules.
But for Martials do you dislike the battlemaster? I think the 5e battle master is probably the strongest archetype in the game.
I've been taking a look at the world of Aetaltis - which has modified the 5e rules to include some of the elements we both like. Notably it's a world of heroes battling against the forces of darkness. Which I like and I think WOTC is wrong to be de-emphasize.
Would love for melee characters to be more like seasoned warriors who carry 3-4 weapons and have the option to pick the best tool for the job. It would also make loot for those characters more interesting more often and might make picking skills a bit more challenging in terms of deciding how specialised or versatile you want to be. Also, enemies could be made a bit more tricky without simply making them have higher HP and damage.
This is how I set up and play my melee characters and party members in the Pathfinder games. D&D 3.5e made this possible. It's yet another way in which 5e sucks.
5e doesn't suck.
It wasn't any fun to play a 3.5 caster. You could could only do a handful of things in day and you chances of succeeding were slim. Any spell could be interrupted by an attack of opportunity or by counter spell. Like you I'm having a blast fighting demons in WOTR but that's only because the devs didn't include the 3.5 let's make casters miserable rules.
But for Martials do you dislike the battlemaster? I think the 5e battle master is probably the strongest archetype in the game.
I've been taking a look at the world of Aetaltis - which has modified the 5e rules to include some of the elements we both like. Notably it's a world of heroes battling against the forces of darkness. Which I like and I think WOTC is wrong to be de-emphasize.
I Like battlemaster. As you may recall, I love playing melee warrior-type characters and don't care much for spellcasting (in both my own PC and in companions and enemies). I think my main reason for antipathy against spellcasting is the whole concept of buffing up one's PC and party with defensive spells before every combat encounter as well as having to de-buff the enemy in order to score hits on them. That's what turns me off to spellcasting in D&D-style games. And I'm happy to admit 5e is better on this issue that 3.5e/Pathfinder.
Thanks for the link. That setting and system indeed look very cool and interesting. Very high praise from some people I have great respect for, such as Greenwood and Cunningham. I wonder if we'll be getting any video games using Aetaltis?
Come on! The game has had its release a very long time ago and nobody has been able to answer the question? If someone knows what Sven's big surprise actually is (or was), please post it here. But please do use spoiler tags if necessary.
Come on! The game has had its release a very long time ago and nobody has been able to answer the question? If someone knows what Sven's big surprise actually is (or was), please post it here. But please do use spoiler tags if necessary.
Im 90% sure Swen said in an interview after the last Panel from Hell the surprise was the Dark Urge, a full custom Origin character with a particular story.
Remember the human (This is a forum for a video game):
Im 90% sure Swen said in an interview after the last Panel from Hell the surprise was the Dark Urge, a full custom Origin character with a particular story.
If that's really it, then no one guessed right. Good job Sven, the surprise worked.
Needing to use an action to swap weapons is just terrible.
BG1/2 you had weapon slots so you could switch mid combat, even wizards had 2 slots.
So I have two +1 spell DC staffs, the one with acid arrow, and the other with fireball. mid combat switching them uses up an action so I basically never switch to the other.
With how many weapons there are and only 4 characters in the party, needing an action to swap weapons is just lame.
Needing to use an action to swap weapons is just terrible.
BG1/2 you had weapon slots so you could switch mid combat, even wizards had 2 slots.
So I have two +1 spell DC staffs, the one with acid arrow, and the other with fireball. mid combat switching them uses up an action so I basically never switch to the other.
With how many weapons there are and only 4 characters in the party, needing an action to swap weapons is just lame.
Was this meant to be posted in another thread? It seems to be completely off topic here.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"