Mass effect 3 "dumpster fire" part is its ending, the intro is pretty solid.
I would disagree. Ending was just a cherry on top. An insult to injury. But that's not really relevant.
Originally Posted by Sozz
Opening with a big set piece is considered good storytelling because it sells your story early, and will get people invested. I think when people talk about big bombastic storytelling as being bad there really talking about a story that doesn't have any breaks in its pacing or tone, all climax and no tension. For BG3 people have complained about how there is a lot of tension from the opening, because of the tadpole, but the story doesn't follow that tension, or at the very least doesn't connect well a lot of the sidequests with it.
I think that's a good point.
Big opening isn't necessaily good or bad - it all depends on how you want to open your game. And as openings go, I don't think BG3 has a bad one - it did fail to get me invested through. Opening cutscene has a lot of spectacle that still means nothing to me. And the entire drama presented in the opening set up, is a red herring a bit too easily seen through.