I have been thinking lately, why do BG3 character portraits feel bland in comparison to BG2, portraits, I think I have found an answer to it.
Their facial expressions don't tell a story like BG1 and BG2 character portraits display their personality with visual storytelling.
I know this one is a very minor issue compared to all the content you have to create to create an entire Triple A franchise sequel, but,
if I found one way to improve this is one of them.

Give either more expressions into portraits or hand draw each important NPC in NWN or BG style artwork,
I'm sure you have already expressive concept art that you can polish into character portraits.
Minor but important flavor-related issue.

Last edited by AranSIRE; 13/05/23 08:05 PM.