Thank you for following up on the suggestion! But, but, but, maybe the mythical first day is not 2020-10-06, but 2019-06-06, the date BGIII was first announced (source:
wikipedia). The first message in this thread says "... a certain secret that he kept from the very announcement of the role-playing game". So that would be 2019-06-06, right? Hopefully this does limit options for speculation. However, I have no idea were the announcement might have been discussed at that time, in writing.
I very much approve of this line of thinking. If it’s accurate, then we don’t need to find the actual conversation to narrow the options quite a bit.
Anything on the forefront of the fanbase’s mind must have had to do with either DOS:2 or BG2. I’m guessing the conversation was half “will you fix this issue that DOS:2 had?” and half “will it be like BG2 in this cool way?”.
Among issues with DoS2, not many could be a significant surprise. I swear, if Swen had a good inventory in his back pocket this whole time… But, you know, a day/night cycle could fit the bill. Prophecies aside, it could be any cool piece of tech they got working early on in development that solved a key issue they had in their engine.
Among cool stuff in BG2, real time with pause comes to mind. Or it could be some version of story/lore/character continuity between BG2 and its “sequel”. Or, my final guess, some version of random encounters/camp encounters. That could be the result of some cool tech, and fits the bill for something that the players have been asking for since the very beggining.