I'm ok with +1 wpns or extra effects.
Then higher level +1 with extras
Part of vid games is comparing old equipment with new loot to see what's better for your character.
Larian may well add, remove and change alot of items in EA. Plus add more for diff classes (eg magical brass knuckles for monk).
This is where I’m at, too. The volume and variety of magical items in the game so far feels a bit experimental to me, which is what you’d expect from EA, and I wouldn’t be surprised to see them simplified and pruned for full release. But while I definitely agree that there are too many weird and wonderful items at the moment, and I definitely found some of the conditional items too much and too difficult to compare to begin with when I was struggling even to get to grips with the basic 5e rules, I have actually warmed to many of them as I’ve got my head round the game, freed up mental space for the more complicated calculation of pros and cons of these items, and found decent use cases for many of them. I even started to like the lightning items a bit once we got more of Yrre’s story, though I still am not a big fan.
In short, I quite enjoy having to weigh the advantages and disadvantages of different effects that might be situational against each other and straightforward +1 items, and hope that this will be retained in the full release, while not having quite so many magical items available early on.