ps. Also, just a quick follow on thought, but basically what you'd want for an ideal Portrait Suite is a kind of common speak there for the grouped visuals. Something we can all readily decipher and that will take the familiar prompts/categories and use those to produce a list or cluster of related visuals that give the gist. It needs to be organized in a more expansive and engaging way than just cycling through a bunch of presets in a massive list 1-100. This is why I keep saying a suite, cause it really needs to have a structure and a means of engaging the player, tutorializing the portrait making process, so the player feels like an artist when tooling around with it, even if they're sorta still coloring by number with the material provided.
If you can establish the milieu and the core elements beforehand, then break it down the way a dictionary or thesaurus does where stuff cross refs, with all those flashy adjectives leading to yet flashier adjectives, then you don't really have to comb the whole web or the entire history of visual images to get what we need. Like I don't think they need the HAL 9000 treatment for this one. Really this would be an excellent way to slide the B reel material, where the Actors should just go to town. I think they have the material to make rad characters, but in the EA they've reserved it all for the NPCs, but I'd want it where the PC could get in on that you know, cause to me that's more D&D.
Basically if you give the player a wardrobe, and the magic mirror/microphone, you can keep the entertainment right there for hours and hours, before they even earn that first XP point or see a prologue. I had hoped the EA would slow drip more of that stuff, but it's clear they're saving whatever they have for release I guess. So I'm sure I'll be back for that just to see, but damn, yeah. A 3/4 view can go a long way. An uplit vs downlit smile or frown, like pretty much anything. I'd be happy just getting to change the background to simple color gradient, but what I want is the whole creature feature workshop! Someday, maybe
I'd use Volo and the magic mirror or magic paintbrush idea. Doesn't necessarily have to be all fully set up prior to the starting game - this could be something the player gets to change early on in the adventure. Some kind of surrealist interlude would be cool for that, like you could play with something narrative that allows for adjustments midway hehe. Short of that I'd take Mombi's massive cabinet of heads, preset - some scowling, some grinning, some doing Spock eyebrow etc. but I'd still want to see more way heads more than whatwe're getting right now. 500 probably would do the trick
Catch you all next round
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