Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by Maximuuus
Yes, I said most beloved which is very different from best.
Yes, that may be the reason i pointed out that im aware of you saying that ...

But surely you noticed you are not alone here, and i have seen many people litteraly claiming that its "the best" weapon in game. wink

Eh, nevermind.

Originally Posted by Maximuuus
it is said in fextralife that if ray of sickness hit, both the wielder and the target takes an additonnal 2d8 damages.
I see ...
Maybe they changed something, i test it. smile

//Edit:
Nope.
Works as allways ... simply give you acess to spell, and when you use it, you get poison damage.
(Not sure why 2d4 tho.)

[Linked Image from i.imgur.com]

Last edited by RagnarokCzD; 16/05/23 12:57 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Feb 2020
Location: Belgium
veteran
Offline
veteran
Joined: Feb 2020
Location: Belgium
That's why this kind of weapons are totally overshadowed by "boring" +1 weapons... you shouldn't take damages for using a level 1 spell...


French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Now i cant help the feeling that you are comparing completely different kind of things ...
Can you please list me some +1 items for spellcasters?


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Feb 2020
Location: Belgium
veteran
Offline
veteran
Joined: Feb 2020
Location: Belgium
Originally Posted by RagnarokCzD
Now i cant help the feeling that you are comparing completely different kind of things ...
Can you please list me some +1 items for spellcasters?

This staff doesn't have to suck because "there are no +1 items for spellcasters". The lack of cooler items does not make it good and appealing.

But I won't write a lot more because it doesn't matter and because you are once again going to over analyse everything and quote all words and put smileys everywhere.

Try to see the big picture and to think about how things are designed.

Last edited by Maximuuus; 16/05/23 03:29 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Sigh ...
Was that really necesary? No need to make it personal again. -_-

-

First, i dont really think this staff sucks in the first place ...
True, with level 5 its a trash item, since even our Cantrips hit harder. laugh
But that is just fate of items that allows you to cast a spell ... once you overgrow them and move on.

Second, i think its important to realize its for spellcasters ...
Bcs no matter how many supercool and appealing items you have for meele classes, they are no use for your Wizard/Warlock/Sorcerer ... therefore comparing them seems quite pointless. o_O
Its like
A: "Sigh, robes sucks in this game."
B: "But there is this cool Heavy Armor!"
A: "M-hm ... and how does that affect me?"
Hint: It dont.
Also ... i can imagine (when combined with some other items) that this staff can still be appealing, even on level 5!

Well, i cant really see that supposeed "big picture" you are talking about ...
You claim you want permanent effects, and items that allows you to cast spell ... this is item that allows you to cast spell and have permanent effect ... you dont like it anyway.
Maybe someone should double check his argument math? O_o


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Feb 2022
Location: UK
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Feb 2022
Location: UK
Okay, past time to disengage from that discussion. Let’s move along.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Joined: Jan 2021
L
addict
Offline
addict
L
Joined: Jan 2021
in regards to the dipping mechanic-I see pretty widespread feedback that dipping was a bad addition to the game. Not just because it's tedious, but also powerful to the point of feeling like an exploit-the Everburing blade *is* a good magic weapon, with the sort of magic effect that *is* better than a mundane +1 effect. it's just that dipping trivializes it.

Fun story. I had a powergamer in my group back in 3.5 who was incredibly bullheaded to the point of obnoxiousness about insisting that he be able to buy magic weapons without the minimum +1 enhancement bonus buy-in so he could get (for example) a flaming weapon for 2,000g instead of 8000g. an extra 1d6 is nothing to sneeze at, especially at low levels.

A great deal of BG III's magic items are really lackluster though. Their special abilities make them fall somewhere between a +1 weapon and a nonmagical weapon in terms of utility. Both of which are also pretty basic and unexciting (in other words, boring) in terms of equipment options. Take the adamantine armor, for instance. Worse than +1 armor equivalents in every way, yet you have to fight a friggin adamantine golem to get them. If they had +1 enhancement bonuses on top of that, they'd at least be better than +1 armor, if still weaker than +2 armor, and they'd at least feel special.

Now Niara mentioned adding flavor text to generic magic items, and I think that's important. Original BG was great with item descriptions making every magic item feel a bit more unique than just some valuable vendor trash. BG III has room for improvement in this regard, to say the least.

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by Leucrotta
If they had +1 enhancement bonuses on top of that, they'd at least be better than +1 armor, if still weaker than +2 armor, and they'd at least feel special
Agreed ...
Some items should be boosted, for same reason as others should not ... to create some competition between them.

When one is straight forward worse (and you get it later on top of that) there is not really much reason for its existence. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Mar 2022
S
old hand
Offline
old hand
S
Joined: Mar 2022
Originally Posted by Leucrotta
in regards to the dipping mechanic-I see pretty widespread feedback that dipping was a bad addition to the game. Not just because it's tedious, but also powerful to the point of feeling like an exploit-the Everburing blade *is* a good magic weapon, with the sort of magic effect that *is* better than a mundane +1 effect. it's just that dipping trivializes it.
I wouldn't be so extreme on dipping. I think its main issue is how easy it is to trigger and without any downside. The candle trick is just plain cheap and silly, fire dipping should be restricted to more specific situations that aren't available anywhere, anytime and on every weapons.

snowram #850312 17/05/23 10:06 AM
Joined: Feb 2020
Location: Belgium
veteran
Offline
veteran
Joined: Feb 2020
Location: Belgium
Dipping weapons is a very good idea imo but as often they just made it too much of an absurd mechanic. The idea should not be scrapped in my opinion but there would be a lot of work to make it fun and coherent.
I'm working on a sets of 2 shortsword that can be magicaly "dipped" for free once per long rest when you are wielding both. That's a cool use of the mechanic in my opinion.

Last edited by Maximuuus; 17/05/23 10:13 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
Joined: Aug 2019
enthusiast
Offline
enthusiast
Joined: Aug 2019
If dipping continues to not use an expendable resource, like alchemist's fire, I say it's beyond silly as a mechanic. It's just dumb, and provides yet another aspect of the worlds they create as being less than believable. That said, knowing Larian, we'd be swimming in alchemist's fire anyway, so it wouldn't be much of a limitation. That may very well be their thoughts on requiring the expenditure of a consumable resource.

Joined: Jan 2021
L
addict
Offline
addict
L
Joined: Jan 2021
Alchemist's fire would have been the perfect way to use 'dipping' considering the poison bottles already in game work that way.

Joined: Sep 2022
Location: Athkatla
addict
Offline
addict
Joined: Sep 2022
Location: Athkatla
Larian as been historically AWFUL at itemization. I doubt this changed for BG3.
People still love it, having magic items overload which I understand.
I hate it.
First mod Ill look for the game is an magical item removing mod. Make magic items WAY rarer, and remove duplicates except for basic +1s.
I have this kind of mod for BG2 and it makes the game so much more fun, interesting and exciting to get loot....because you know these arent everywhere.
And it gives back to the game this little RPG thing that used to be important...world immersion.

Yes, I don't HAVE to pickup the item. Like I dont HAVE to play the game, just watch it on Youtube. aka, that is beyond my point.

Anyways, anything Better than DOS2 is a good effort in my book. At least BG3 has this going for it, and some fun uniques.

Last edited by Count Turnipsome; 18/05/23 05:40 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
Joined: Oct 2020
Location: Savage North
addict
Offline
addict
Joined: Oct 2020
Location: Savage North
Originally Posted by Leucrotta
Alchemist's fire would have been the perfect way to use 'dipping' considering the poison bottles already in game work that way.

Yep.

Coating your weapon with poison or flames are very similar. They both cost a BA and last a few turns. They both add 1d4 damage (iirc) of the corresponding element. They both are widely used and resisted elemental damage types.

From the point of view of game design, of making things streamlined, intuitive, natural, consistent and systematic, it would have been better to have a poison bottle to coat your weapon in poison, and an oily flame bottle to coat your weapon in flames.


...

I could add that it would have been better for immersion. Indeed, dipping your weapon in a nearby flame and having it burn is highly unrealistic. It feels like an idea taken out of an old school point-and-click game where you had to combine items in some whacky, improbable fashion.

But I think that this immersion argument is a lost cause with BG3. I think it's better to focus on the game design.

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by Leucrotta
Alchemist's fire would have been the perfect way to use 'dipping' considering the poison bottles already in game work that way.
Interesting idea ...

But personally i would still preffer option to dip our weapon by using Grease Bottle ... and then flame it with natural source of fire. smile

Last edited by RagnarokCzD; 18/05/23 06:11 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Page 2 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5