I would like to offer some findings to the developers, having played EA for too many hours. I have bought EA as soon as I found out about it and gifted two to my little brother and cousin. I hadnt played much video games or rpg since I was a teen, and this is exactly the type of game I want to play.
So to prep for the full play throughout, I looked into dnd mechanics, and these are some apparent wrongfully implemented bg3 mechanics:
1. Something seems to be off with critical hits. Way too often character with disadvantage crit, and sometimes they crit twice in a roll. Besides, the damage my spell casters have dealt often max out on crits (i.e. 40 damage on 5d8 and 20 on 2d10). I have only observed this with fire, ice and electricity, never other types.
2. Casting enlarge on animal companion does not increase damage. I believe the dnd rules are animal attacks with claws and fangs are called natural weapon attacks and are considered weapons attacks. Therefore a the enlarge +1d4 buff to weapon attacks should apply to to the animal. Either if that weren’t the case, they should deal additional damage, because it only makes sense.
3. Colossus slayer (if not always, most of the time I observed ) will not trigger if an offhand attack has been made that turn.
4. Counter spell: Occasionally, after NOT choosing to counter a first spell, another spell won’t trigger the option to counter. Example: You want to prevent Enemy A from casting a spell. Enemy B casts a spell earlier in the round which you choose not to counter. Then, Enemy A casts the spell and the reaction option is never presented.
5. Life domain cleric’s bonus heal triggers with potion.
6. Gaseous form doesn’t free character from ensared condition.
7. Fog cloud doenst break sight or impose disadvantage on ranged attacks made across from it. Also, and this is an arugment disregarding official rules: even if the character inside is blinded and obscured, the two shouldn’t canceled eache other. The attacker should still have difficulty on ranged attack. On this point, simply giving disadvantage to attack roll to a blinded archer on a shot is very mild. But I rationalize it imagining its not a pitch black blindness, more like cataracts!
Now, from here forward I will make comments on gameplay and aesthetics that I dislike, annoy or frustrate me:
-Some battle control tactics being useless due to limited spell radius (fog cloud, entangle) and jump distance being ridiculously long. The effect of even the large radius of sleet storm, spike and plant growth are often avoided by jump. But to me the worst is I never got any use out of fog cloud.
-Shove requiring too little investment and too great reward. Having your character being pushed way out of the battle (zhentarim hideout) by a character that dashed+shove is simply.
-Throwing potions.
-Standing on poison shoudn’t poison someone.
—Somehow limiting resting makes thing interesting.
-The pose archers and dual wielders make in combat is ridiculous.
-The animation of spirit guardians is very disappointing. It takes all the coolness from the spell when it’s some birds circling around.
-every character that dies with elemtal damage is frozen/charred/turned gray. This would be very cool if saved for more pwerful spells. Perhaps a damage threshold. The way it is, it banalizes this effect. It goes from being awesome when it happens, to just “it’s what the game does when you kill with elemteal damage (e.g. ray of frost).
-No helmets that look nice. Also, could you add cloaks?
-Ranger enemies that spam esnaring strike and disarm until you are ensared/disarmed is annoying. I dislike both actions, so this is really just me. But maybe putting a limit on the AI to attempt it onky once per turn would be nice.
I frankly dont get why archers have ensnaring strike if they arent really linked to nature. Besides, if the game is out on deadly difficulty, archers will be deadly enough already.
Finally, it would be one of the coolest things in the game to make it a “legitimate” choice to spend concentration to make your giant animal more effective with enlarge. You know, when these strategies and tactic don’t work, it becomes only the same repetitive playstyle. Especially if you like hard difficulty.
I appreciate the developers, I would be thrilled if this ever got to them.