I just wanted to repost here a feedback video recently posted by Wolfheart.



Hopefully Larian will watch, but just in case, here's the brief summary.

  • Inventory : sort does not work properly. Even after Sort>Type, you can still have books, keys, some food, candles, bottles, soul coins, etc, being mixed.

  • Inventory : key ring please.

  • Inventory : let us rename bags. (Or any equivalent solution, like colour them, or change the inventory "skin", etc.)

  • Inventory : Let us access companions' inventory at camp.

    Drath's notes. In order to dismiss Gale, add Lae'zel to the adventuring group, (do what you need to do with her inventory,) dismiss Lae'zel, and re-add Gale to the adventuring group, you need 4 cinematic conversation cutscenes (each resulting in 2 transitions, exploration>cutscene and cutscene>exploration) and 10 clicks (talk, dismiss, confirm dismiss, talk, recruit, talk, dismiss, confirm dismiss, talk, recruit). I'm not counting hitting Space repeatedly to skip dialogue delivery because -yawn- I have heard those lines already, it's ok once but they don't change so let's get over with it.

  • Inventory : let us select multiple items at once.

  • Food/Camp supplies : auto-send to camp, auto-consume from stash, dedicated food stash.

  • Party controls. Chain system : yep, a simple task like selecting a single character to move them away from the group is a pain in the back. Maybe improve controls ?

  • Concentration spells : better warning when we're about to cast another concentration spell. No player (newbie or vet) likes losing concentration by accident, because we forgot that our next spell is also requiring concentration, or we forgot that we were concentrating.

  • Party controls in multiplayer : add easy way to follow another player.

  • Inventory : too small. That is, the items/item cells are too small.

    Drath's notes. Of course, making the items/inventories bigger, given the high number of items, would lead to most inventories requiring scrolling. This is perhaps a good additional reason to revise itemisation/content design and cut down on the quantity of items, especially junk items (=items that serve no purpose, and are mostly worthless).

  • Sneak Attack : should be a "reaction toggle" ability (like Divine Smite).

  • Opportunity Attack indicator : not visible enough with environmental effects. Especially if you are standing on a surface, like a fire surface.

  • Save file names : allow player to rename them. Don't default to the PC's name.


Not much new for those of us who've been part of EA for a while (and thus for the Larian feedack collectors), but I'm kind of happy to see Wolfheart give a bit more visibility to some QoL issues.

Last edited by Drath Malorn; 18/05/23 09:19 PM. Reason: clarity