“I’m not to say the chain system should go away entirely, b-but maybe PLEASE do something of any kind to make it a little bit less shit, if you can be bothered”.
I think you project a bit of Wolfe suggestion.
I would say there are two elements the chain system:
1) the system itself (you only control one character at a time, and AI attempts to follow with the others)
2) the interface
Wolfie criticises the 2nd part - the interface for creating groups - but doesn’t seem to mind the first.
Something I would add to the list is the horrid AOE aiming for targeted spells like bless or bane with me - completely illogical design.
Not allways best ideas tho ...
I said it thousand times and will say it thousand more ... covenient sending all food to camp and automatic picking destroy all purpose of food requirememt for long rests.
In the video Wolfie addressed the topic - he suggests making food in the chest appear in rest UI (I don’t think there is currently a valid argument against it) but he is not behind automatically moving food there or abstracting it, as was suggested on the forum before. He points out that some food items (like alcohol) can be used during exploration - so it has some use, even if purely a roleplaying one. He also suggests there could be further interaction with food, like cooking.
And bouncing of it, finding gameplay for those systems would always be a preferable approach - and if it is what Larian has planned for 1.0 I am stoked for it. However, I don’t like to count on “what ifs” too much, especially if those haven’t been communicated, and as we had it for months in EA food have been little more than a vapid time waster.