OK I lied. I originally said that the only problem I had with Divine Divinity was the randomness of the treasure generation system (which is thankfully being overhauled in Riftrunner). But now I've thought of something else I disliked - the English voice acting. I know that a lot of other games feature equally atrocious voice acting, but Interplay and Bioware games have raised the bar, and I'm not satisfied with anything less than that sort of quality.
Now since Riftrunner features fully spoken dialogue, I can only hope that Larian invests a bit more on the voiceovers. Not that it'll stop me from buying the game if the voice acting is bad - I'll just turn voices off so it will be a wasted feature.
I also hope that having full voiceovers doesn't result in less in-depth dialogue. That's one of the mistakes Origin made with Ultima IX, and look how well that game was received (sarcasm alert!). Obviously this is a matter of personal preference, but I like reading (or listening) to loads of dialogue.
*cough-cough, sneeze-sneeze*
As I remember well, only SOME of the reviewers said the voice acting is bad. It was OK, some were better (warrior male, mage male, survivor male, survivor female) some were worse (Lianor, mage female...).
The people who gave DD bad scores were complete idiots [Most of the time, "IDIOT" = PC Gamer U.S.A.].
Anyway what worries me is the size of spoken dialogues... I mean EVERY dialogues is spoken??? It will take one CD, but it means the game itself will take 2 CDs?
Ogg is my favorite format ever! The filesize is smaller (128 kbps Ogg is one MB smaller than 128 mb MP3, roughly speaking) and the code is free.