Originally Posted by Wormerine
he suggests making food in the chest appear in rest UI
I know ... thats the "automatic picking" part of my post ...

Originally Posted by Wormerine
but he is not behind automatically moving food there or abstracting it
Me neither ... thats the "covenient sending all food to camp" part of my post ...

Time: 6:57
Exact quote: "and also in your inventory i would like there to be an option to where you could right click on one food item and send all food to camp"

Originally Posted by Wormerine
(I don’t think there is currently a valid argument against it)
Whats invalid about my argument then? O_o

Lets imagine it in practice, shall we?

I roam trough Risen Road ... gather all free food i can find ...
I never bothered to count how much is there, but lets say i gater around 100 units in total ...
Then i went to Goblin camp ...
Again, never bothered to count, but there is lots of heavy meat that gives 10 units each ... so lets say i gather another 200 units ... probably even more ...
Ok?

What happens next?

I click to any food item in my bags, and send it all to camp with two clicks tops.
So my bags are light again ... as if i never gathered anything, its just minor inconvience of gathering some things wich i do in meere seconds.

Later i need to rest ... so i go to my mat, click on it, and i see there 300 units worth of food ... naturaly i dont really care about what will be picked, since the rest will still just lay there forewer waiting to be eaten ... so i just click to pick automaticly and rest.

I still have 260 units of food ... meaning enough for 6 more Long rests, and that only apply if i never ever again pick another foor item OR supply pack ... and we all know there is plently of both around in EA.

What does this scenario tells you?
To me its screaming unlimited Long Rests. :-/

And i really cant help the feeling that removing food requirement for Long Rest and left it as just junk items/projectiles to throw ... would have same effect, with much less effort.

//Edit:
Dunno ... maybe this is really just in my head, but i would swear that Food Requirement was implemented as reaction to people who were complaining that we can rest any time we want and there is no limitation ... but there was other group that liked it that way, and didnt want to be limited ...
So Larian picked middle road ...
Implemented limitation, and offered enough resources so it dont limit anyone who dont wish to be limited ... but also made it kinda tedious and anoying, so there is some obstacle those people need to overcome.
You dont have to be limtied ... but there is a price: either you have to sacrifice part of your carry weight OR you need to undergo tedious way to pick your food and bring it to your bed.

To me, this system works perfectly as it should ...
And the only thing that could improove it without destroying it, would be option to set amount of food required for Long Rest to 0 in difficiulty settings.

And people who are sending armors and food to their camp, so they have still perfectly light bags ... are simply using exploit that was (in my honest opinion) never meaned to be used this way.
Same as with ... well, many others exploits there ... i dont think i need to list them. smile

Last edited by RagnarokCzD; 19/05/23 01:27 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown