Originally Posted by Buba68
How many people have commented that "until long rest" spells and potions are OP?
Also - the headbands of intellect should be items granting +1 and +2/3 bonuses. Or the item grants +3 bonus to INT related tests.
Otherwise - as already suggested in a "muscle wizard" build, the go-to minmax wizard build will feature 8 INT, as grabbing the icky headband from the ogres is possible half an hour (or less) out of the nautiloid..

I hope some of the combat-focused until long rest spells and potions will be nerfed to last, say, an hour instead, but I disagree on the Headband of Intellect, at least now it’s been reduced to INT 17 (I think it might have set INT to 18 in earlier patches). That’s on the assumption that it’s a one off item specifically to make sense of Lump, which I think is a fun mini story line that wouldn’t really work if his INT were only boosted by a couple of points. Sure someone could exploit the headband to make a muscle wizard/eldritch knight/eldritch scoundrel build, but 17 INT isn’t really enough for the long term for a build that really relies on INT so except for some very specific characters its use seems more limited to the early game. As a result, I think it’s less unbalancing in general than a headband that would boost INT even for characters that had a high stat to begin with. (Plus it has a fun echo of the ring that boosted CHA to 18 available early in BG2.)


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"