And our group has the capacity to send armor and food to the camp. Our encumberance rate is a limitation, and we've given a button to push whose obvious purpose is to help us around that limitation.
Yup, they do.

And as i said before, i dont really care if anyone uses it ... as i keep repeating: Live and let live.

Still concider that to be an exploit tho ... wich is my reason to why i dont expect, nor wish, Larian to make it any more covenient than it allready is.
Quite the oposite to be honest ...
If there should be any adjustment to send to camp button, it should work exactly the other way, make it even less covenient ... like adding a 15 minutes cooldown!
My reasons were explained abowe, i hope there is no reason to repeat them.
How is the send to camp button breaking or bypassing a rule and divvying up loot isn't? What's the qualitative difference?
Party is.
DnD allways was (as far as my knowledge reach) cooperative game ... one of function for strong party memeber is being pack mule ... that is how things are, and how they allways were.
Party have certain carry limit ... there is little to no reason to concider each member separately, especialy in BG-3 where inventories in our party are shared by all means but graphic.

So divvying things up is moving things within the "box" ... our inventory.
Sending things to camp, is trying to keep our "box" clean by obtaining another transdimensional box with unlimited capacity.
I dont really know how else to explain the difference here.

It's such a fine one that again, I genuinely don't think anyone is going to ever think about it when they're just playing the game, because it's so minor and easily overlooked.
/shrug
I dont think anyone demanded that, so ... w/e i gues.

If it's actually not meant to be used that way then the fault lies with Larian for designing it the way they did. It's bad design that leads to a predictable outcome.
Maybe ...
And maybe it was designed this way on purpose and there is no fault.

And no, that people are using it corectly and im utterly wrong is not the only interpretation of that ... its one of them, yes, and i bet its the first one that come to many minds.

But another may be that Larian simply wanted to see how would players act if they get such options ... you know, observe our behaviour and gather data ... just as they said they do.

Another one, wich seems most probable to me, is that they simply dont really care ... since this game (lets be honest) indeed is one HUGE sandbox, where is tons and tons and tons of potential exploits on every stepp.

And maybe, juuust maybe ... its something entirely different. xD
I think all your suggestions are good and useful.
Thank you! ^_^
I wonder if you still feel this way after reading this post.

Maybe not "all of them", huh?

I do in fact keep all the food on my party of characters because I don't use the camp inventory at all.
Same here ... i mean for food.
Im storing there just those items that i know i will never use again, but just dont want to sell bcs they are too pretty.

There is enough gold in EA, so why not. :P