I wouldn't travel back and forth with every piece of food I find, no. Assuming you mean travel back and forth to put the food in and out of the camp inventory.
Even if "sent to camp" was entirely removed, the underlying problem still wouldn't be addressed or even masked.
Assuming one doesn't handicap himself by not using the stash, a player would likely adventure until their inventory is full, than go to camp drop unnecessary items (including food), rest and go on adventuring. "Send to stash" option just allows to do it on a go, spreading tedioum into smaller chunks, rather than one big inventory management every time we rest. At the moment, food is a resource that simply doesn't have a role in the adventuring phase of the game, and is hardly a consideration in the rest phase.
As this is written and presented by me, all thoughts and opinions are my own. So if you disagree with something i have said, that is totally fine. It doesnt mean however that you are right and im wrong ... or vice versa. wink
*Said by: Lore by Night podcast guy.
You are entitled to your opinions, including liking the current food system but I will keep ccontesting easily disprovable facts, like calling game's intended ruleset an exploit. I do get what you are saying though - stash trivializes the food system. But as usual I see it as a failure of the game, while you blame players for not coming up with workarounds.