Originally Posted by Wormerine
planning to use an ability, but using bonus action before releasing that a follow up ability requires it.
Wich reminds me!
(Thank you btw.)

Aproximate one, or maybe two patches back ... Larian decided to remove spell level indicators from spell icons ... you know, those little Roman numerals in bottom right corner of icon ...
Dont really know why ... but i would certainly like to ask them to give them back!
Especialy since icons with those Roman numerals are still part of the game, bcs when you try to cast a spell, those icons are exactly what you get on special upcasting bar!

And when they will be at it, i would like to ask them to set it so icon shows lowest possible spell level usable ... rather than highest, as it was in the past.

I mean come on ...

Every single spell in whole game *can* be upcasted (sometimes it dont make any sense since it dont bring any value, but it still can), so surprise surprise, all spells you have on your bar (except cantrips ofc) showed that they can be level III. what walue had such information? O_o

Now, we see our spells ... but dont see anything ... so the situation is even worse, bcs now we dont even have any difference between Cantrip and Leveled spell icon.

However IF!!!
They would show lowest possible spell level ... we just look at our bar and see imediately ... aha, this one have no ruman numeral, so thats a cantrip ... aha, this one have I. so if i wish to use it i need I.st level spellslot ... aha, this one have II. so if i Misty Step behind my target, this one will no longer be usable for me, since i have last II.nd level.

I mean, it should be no brainer, shouldnt it? O_o

Originally Posted by Wormerine
You use hotbar far more than myself so you would know better what could be done to improve it. Considering I tend to access skills through drop down menu, adding combined “full/bonus action”would make more sense to myself, but that’s also very problematic - as full/bonus action aren’t a separate resource.
Well, on bar there are two simple solution that was suggested long time ago ... make either different shape, or collor for icon ...

Or maybe when you activate spell in order to cast it, all other spells that use same resource (action / bonus action / spellslot of same level) could gray out in advance so you clearly see wich wouldnt be usable afterwards.

As for drop down menu ... maybe there could be some interactive button in between Actions and Bonus actions that would filter spells that require both?
Dunno, i dont use that.

Originally Posted by Wormerine
I do wonder, if it would be possible to remove the streamlining - use reaction system, or make it a separate bonus action cast & attack, depending on the skill in question.

Hail of Horns for example is a bonus action spell that augments your next attack - decoupling the two could allow a more flexible action management - use bonus action in one turn, attack the following turn. As buffs require a double click with animation inbetween, it would be tedious to use, though.
I was thinking about the same ...
If nothing else, it would allow us to combine it with Elemental Arrows, wich (as the game stands now) are usable only with regular attacks ...

Then i was wondering if that wouldnt cause colision between concentrating on Hunter's Mark and preparing Hail of Thorns ...
Wich lead me to idea if Hail of Thorns shouldnt (logicaly) also require concentration ... so i checked this ... and yes, it should. laugh
So i checked ingame version ... and it dont!
And not just that, Hail of Thorns is straight forward broken, since the explosion happens even if you miss!
(Or at least so the tooltip says, i didnt manage to miss. laugh )

And gues what?
Ensnaring strike ... exactly same story.
Should take only Bonus Action ... should cause concentration ... should proc with your next attack.
Is merged with your attack, so it takes both BA and A ... dont require concentration so you can still hold your Hunter's Mark ... and it dont consume spellslot, when you miss.

So ...
Question is if those spells shouldnt be fixed first. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown