Originally Posted by Aurora42
Alright, QoL, the problem with alot of these QoL features is that they indirectly or directly affect the game systems, and why i think in some cases their extremly bad... Example,
I am a bit confused… have you played Baldur’s Gate3? BG3 since it’s inception in EA gives uninterrupted access to unlimited stash which players can access at any point they wish. You can also move items freely between inventory of your characters at no cost, no matter the distance, even in combat. Yes, that makes entire inventory system in BG3 quite moot, but as Moderator corrected me earlier, it is not a right thread do discuss mechanics.

“Quality of Life” refers to making existing design easier to interact with. Nothing Wolfie mentioned in his video would change how the game plays or what it allows to do - it would just improve/save time when trying to do certain things in the game.