Well, that feels unnecesary agresive ... :-/
But hey, if you wish to compare, lets compare!
do you think wizards will keep having endless cantrips ?
Yes.
alot of things in the alfa, is going to be corected to 5e as much as its possible
I get that is what you wish ...
But im affraid that doesnt make it true.
alot of what you ask for can be adressed with 5e rules
As far as i know, nobody ever said they cant ... many people claim they wouldnt be, mostly for good reasons tho.
Most important parameter here is if they "translate well into video game" ...
And to made it super clear, it dont really matter if *you* think they do ... what matters is if Sven thinks they do ...
amd Larian and Sven has stated, they will try solve these things within 5e...
Thats not true and you know it, its written in that link you posted last time, you just need to read whole sentence not just that part that suits you.
let me ask you this why should i bring a healer that can cast a limited number of healing when i can just have a endless number of HEAL potions...
Basic math:
Potion of Healing ... heals 2d4+2
Meaning 4-10hp
It costs you Bonus Action to heal this way.
Uses of Bonus Action were described abowe.
Healing Word ... heals 1d4 ... if used by
Life Cleric, it heals additional 3 HP
Meaning 4-7hp
It costs *you* nothing, bcs the one who is casting the spell is Cleric.
Uses of Bonus Action you just saved were described abowe.
Mass Healing Word ... heals 1d4+3 for up to 6 friendly targets around ... if used by
Life Cleric, it heals additional 5 HP
Meaning 9-12hp per character
It costs *you* nothing, bcs the one who is casting the spell is Cleric.
Preserve Life ... heals 3* Cleric level to ALL friendly characters around ...
Meaning 3+ per character ... potential of this spells is basicaly limitless, bcs when you use it for example during Siege of Druids groove, you can heall ALL refugees at once.
It costs *you* nothing, bcs the one who is casting the spell is Cleric.
So ... taken over and over, basically every heal in game is better than potion.
But wait! There is more!
Bcs (
and this is quite important part) by using certain artefacts each of just listed heals (that are allready better than potions) ... can be even stronger!
And that is power of healer.
Also, by using healer you have saved your own resources that can be used offensively (again, uses of Bonus Action were described abowe) wich leads to more damage ... wich leads to shorter combat ... wich leads to effectiveness in combat.
And that is true power of healer.
Yes, you have limited suply of spelslosts ...
Less and less limited actually as you grow stronger, but since there is no limitation of Long Rests and enough Food and Camp Suplies to rest thrice between each encounter ... this isnt really a limitation of game, that is just in your own head.
you do understand that it dosent matter that a spell is stronger when you more or less have endless potions or scrolls at instant access
On the contrary.
You dont need endless suplement of healing ... bcs there is limited amount of enemies.
All you need is to being kept alive as long as there are enemies ...
The effectively you kill enemies, the less healing you need.
You use your own resource to attack > you are more effective.
It really is simple as that.
It certainly doenst feel that way. :-/
Actually reading this topic makes me question if you even played this game at least once.
So again, why bring caster classes when you can just bring everything they have, with a instant endless supply of potions and scrolls around the corner ?
This question was allready answered ... repeating it dont make your point true.
lets say you have a group of three warriors and a caster... that caster will not have fun, couse the group will never stop
Well, if the group will never stop, you dont have three warriors ... you have three assholes!
And in such group nobody who isnt one of assholes will never have fun no matter the system.
Its foolish to blame game for that.
they will keep pushing couse they wont ever need to stop or rest or sleep, everything the warriors need is at a their disposal at a endless around the corner magical locker...
Just out of curiosity ...
Wich potion or scroll will restore Second Wind, or Adrenaline Rush for them? O_o
Hint: None.
Thats why even they WILL sooner or later rest.
to me this looks more and more like gear score hysteria of wow, that if you cant, clear everything in one go, and god forbid, spend 5min in relfection of what we just did and go back to camp... its some kin of disaster and wasted minutes...
Seems like somebody had some bad experience and decided to damn whole existence for it, huh?
You can relax, this is a single player game ... besides other options.
Meaning you can play as slowly as you want.
Looking up at what i just wrote, and i seriously start to question, do you guys even have time to have fun, or is that something you just have a in a magical around the corner closet ?
Feeling is mutual ...
You are the one who is arguing that nothing have purpose if there is other (
seemingly more effective ... even if in fact its not) way to do things. :-/
Also, since you bited this ...
Looking up at what you just wrote:
knowing Sven, and the earlier BG games
You know that Sven had litteraly nothing to do with earlier BG games, right? O_o
//Edit:
One moe thing ... you keep repeating "placeholder", "placeholder" ...
As if that would mean anything.
Yes, we are all aware that there were (and sometimes maybe even still are) placeholders in this game ... aswell as experimental mechanics ... or things Larian simply wanted to try.
I would even dare to say that most people, that are still active on this forum since beginning of EA, were even eye withnesses on how certain placeholders are replaced with more or less finished, or at very least more advanced, version of themselves.
But what point would serve, if Larian would let us test a mechanic for TWO AND HALF FREAKING YEARS ... that will either never be used, or was long time ago replaced by something else that was finished and they find it better, it is something people ARE actively asking for (for example Cantrip limtation was requested several times) but will never be tested? O_o
What purpose would that serve i ask?
(Hint: None.)