“The game is 5th Edition rules, so we’ve been integrating those,” Vincke says of developing BG3’s gameplay. “While there will be a few tweaks here and there, gameplay will feel very true to 5th Edition. The challenge is how we bring that feeling of a Dungeon Master into a virtual space and make a world that feels reactive with stuff that’s not necessarily in the 5th Edition book because it’s relying on the DM to interpret player action.” That challenge is being met by both teams, as they “explore what it means to bring 5th Edition into the virtual space.”