Alright, since you keep poking the issue... the problem is and i repeat, if i have 4 warriors, they can keep going, never having to rest, as they can access a magical storage, and more or less keep fueling what they do, with a unlimited supply of potions and scrolls... where as any group with a caster would have to rest that caster several times to refreash their spell pool...
and your healing word does a whooping D4 + casterbonus, you can ofcourse over cast it, for a whooping extra D4 healing... and again, all spell slots is limited... if we put this against healing potions... you can use a normal healing potiont 2D4+2, 4D4+4, 8d4+8 and ultimatly supreme healing potion that heals 10d4 +20 and its something anyone can use, with a bonus action... and you never have to stop to rest, andyou dont have to tie up one slot in your group for healing, as you can just use a extra warrior to dish out damage... and need more healing, just grab more pots and ointments or what you need, its a unlimited supply just around the corner...
now not only do a caster also have certain levels to get the dices, or higher level spells, it also tied up spell slots in order to get that healing... wheres potions is allways just a question of money... and even high level potions can be used by lower level characters... why have a character tied up on healing spells when you can have 4 warriors, with 10d4 +20 heals used with a bonus ation... to even be able to that kind of healing you need to be fairly high level, and what is the max in BG3, think Sven hinted something like 11-12...
If you are 9th level cleric, you can do use a fifth level slot and do a 5D4 + casterbonus heal... with a bonus action... where as same 9th level warrior just keep doing damage, never need to stop, and can chug 10D4 +20 bonus action heals... couse why sleep or rest, when you have a unlimited magical closet around the corner... and even heals with real actions, will have hard to top 10D4 +20, espechially with the soposedly level cap, and the problem allways comes back to, why bother with it, all your consumables is more or less a corner away, where as the casters spells is a long rest...
This is why alot of people have finished act1, and never needed to rest, and the stuff in places, never developed couse, why would it, no one need to rest... so again...
this is the 1hp healing cantrip all over...
Last edited by Aurora42; 22/05/23 04:09 PM.