Originally Posted by AusarViled
Secondly rng is something dispised by my generation. Games are about skill and positioning, loosing when you did everthing right feels bad. Myself find missing hits infuriating to the point of rage quits. IN BG3, it's less of an issue as you can do gargantuan damage by not using dice. I play this game almost exclusively by throwing bombs and aoe effects. In DOS2 I would teleport around a crate with 99999 weight to kill bosses. For me this is fun.
Meh, that makes about as little sense to me like saying that one has to aim in a shooter, or jump precisely in platformer. Not that every tactical combat system needs %tohit system, but some kind of "unknown" is necessary - be it unpredictable reaction of human opponent, chance to hit, randomised skilled or unknown threat (fog of war etc). %toHit isn't necessarily my favourite way of making players think, but it does a good enough job.