To be honnest, in my humble opinion the map of the area is so horrible currently (to look at, to understand) that it would not help me at all.
The map is not that big and the fast travel system already allow us to move very close from where we are. There are something like 45 seconds between point A and point B.

The issue is the map itself in my opinion and the fast travel names.
Nothing on it reminds players what they saw... Village does not look like village, statues does not look like statue, mill does not look like mill, the big inn just looks like a brownish shape.... how the hell could we understand the structure of the world with such a map ?

On top of that some waypoints just mean nothing except in devs heads. "Teahouse" seriously... that's a swamp ! "Overgrown ruins"... man that's a beach !
With a lot of improvement on the map I guess exploration and "re-exploration" would be a lot smoother.

[Linked Image from i.ibb.co]

I could also have written about rivers and bridges that just does not look at all like rivers and bridges.
No mater what, it is just tedious to understand how the world is build and this has consequences on the way players experience travels in the area.


This is what I'd like, but it would require a zoom on the area to understand the act 1 map properly.
Oh, and such a beautifull map for the underdark too. Beautifull maps like this would gives the game so much of a good vibe !


Last edited by Maximuuus; 24/05/23 07:19 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus