Can't the ranged characters that already have "significant" advantage use shove against anyone that comes for him ?
Shove is not at all a mechanic that "counter ranged character". It just counter everyone.
You don't seem to realize that melee characters are hurted by shove a lot more than casters and ranged characters.
You are shoved but not dead : walk again while they hit you, or become a ranged character.
You have shove but he's not dead : walk again while they still hit you, or become a ranged character.
Such verticality, as well as the general map design and the bottomless pit, is precisely what makes shove a problem as currently balanced.
Seems more reasonable to balance shove better than to change the entire map.
Is there a problem with Thunderwave ? No, because it is a balanced choice among many others.
The ennemy don't use it often. I don't remember ever being insta killed because of it, and they surely never use it to wake their allies up.
But there is a problem with Roaring Thunder arrows, especially because they are used by ennemies in the underdark (bottomless pit everywhere).
There is a problem with Dror Razglin pushing skills, especially because of the spider pit and the bottomless pit.
There is a problem with the Minotaurs ability to pushn because you fight them right next to bottomless pit.
There is a problem with shove because everyone can dash + shove and because it allow to wake characters up.
And there is a problem with everything listed above because the distance you have to move away from a ledge not to being pushed is ridiculously high.
Last edited by Maximuuus; 26/05/23 01:20 PM.