While I agree with you about the bells and whistles not being essential features for gameplay, I believe if I game is going to be immersive and allow the player to create their own characters, then those bells and whistles are essential. That is just my opinion. I mean, part of the lure of D&D is to customize and create a character that is essentially you in the Forgotten Realms. To be able to create weapons and items at a forge or set off on an adventure to find raw materials to make an item you desire is all part of that experience. Games like Skyrim and Elden Ring do this well, and while they may have a bigger budget, they also have a bigger following because they understand what makes these RPG games so appealing to gamers like myself. Cosmetics are a big part of the character creation process. Fromsoftware acknowledges this 100%. They know it is about the look of their character for many players. Sure, there is clipping, but unlike you, that is not an issue for me. I'd much rather see a scabbard on my character's back that may dip into the ground when they sit than nothing. Think about it. An archer without a quiver? A shield that isn't slung and disappears? These are common-sense cosmetics that should have been added to the 3D models from day one. Games like this are meant to be immersive in every way, not just a game to beat or speedrun. Why make a D&D game if you can't go for broke? I love the lore and world of Baldur's Gate and everything I've seen with this game, but the cosmetics are severely lacking. I pray the open-world D&D game in development delivers where every single developed D&D videogame to date has failed.

Last edited by JackNeptune; 26/05/23 05:51 PM. Reason: mistake