Sadly ... unless my testing methods were completely false ... wich, surprisingly, i hope they were in this case. It wouldnt be so easy, since the whole game seems to ignore both levels and high ... as if whole Axis Z wouldnt exist at all ... wich moves it from regular "bug" to "engine limitation" category.
Well, I do agree that elements of the game have difficulties with verticality, but while I don’t know what it’s actually doing, I don’t think it’s ignoring the z-axis, just because of other bugs like Sleet Storm only creating a surface on the “step” it’s cast on when used on the sort of natural stair in the Underdark down to the base of the Sussur tree. The game does seem to have some sort of a concept of different planes on a vertical access, though admittedly citing a different sort of problem isn’t all that reassuring.
I guess it’s possible that vision cones ignore verticality so we don’t get weirdness like enemies not spotting characters up a hill. But as long as the game actually understands different levels it feels as though some sort of fix should be possible. Though having said that, I’m not sure how I think it should actually work. It doesn’t feel right that enemies have zero chance of spotting us creeping around in the rafters, especially if the lighting is good. I’ll have to try a sneaky run of the goblin camp again and think about it.
Anyway, my apologies to everyone for drifting more off topic! I’ll give myself a stern talking to and stop that now .
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"