While on topic - are there any good player-made campaigns anyone can recommend? The editor got decently powerful (although the inability to create custom items, creatures and NPCs is baffling...), so I imagine there may have been a standout or two. It's no NWN1, but it has potential.
I posted this a while back
Originally Posted by mrfuji3
I've recently been getting my fix of multiplayer video game D&D 5e through user-created Solasta campaigns. There are a bunch of full campaigns out there, and probably even more shorter ones.
I've enjoyed The Forsaken Isle by Artyoan (30-ish hours, level 1-12). It was fun and fairly well balanced, with my only real criticism being that there weren't enough fast travel locations near the end game, forcing you to manually walk through a couple maps to get back to town. Apparently it has a soft sequel - Morrows Deep - which is another full campaign.
I've heard good things about Against the Cult and short follow-up War of the Reptile God by pbalfe. These are apparently his conversions of the Against the Cult of the Reptile God adventure campaign for AD&D. The first one is level 1-11 (~25 hours), the second one is only level 11-12 (allegedly 10 hours).
I've heard good things about Interdimensional Escalations by _Defenestrator_. Another "up to 30 hour, level 1-12 campaign."
I did *not* enjoy Ruins of Illthismar by Silverquick, a ~30-40 hour, level 1-12 module. The combats had way too many enemies, making them a slog. There were multiple times where we faced 15+ orcs/goblins/soldiers in a combat, only to have the next combat also be 15+ (of the same) enemies. I abandoned it around level 6. Silverquick seems to specialize in old-school D&D modules/feel, as they've also adapted the AD&D module Temple of Evil and others. I haven't played that one either, but I've heard it has similar combats.