Originally Posted by Count Turnipsome
Solasta's 3D character cinematic dialogues adds NOTHING to the game. For me it seriously downgrades it...If they had gone top down traditional dialogue (voiced) with portraits I think it would of worked so much better.

3D character cinematic dialogues...you either do it PERFECTLY or just don't bother because it will a laughing stock for eternity. BG3 is borderline...;) Some amazing moments, some not so amazing.

I agree on that (the models are anything but closeup-friendly), but the way the topdown stuff is implemented is somehow even more jarring to look at. Characters clip through one another, the camera is stuck at questionable angles, transitions to farewells and from greetings feel even more artificial.


Originally Posted by mrfuji3
I posted this a while back

Originally Posted by mrfuji3
I've recently been getting my fix of multiplayer video game D&D 5e through user-created Solasta campaigns. There are a bunch of full campaigns out there, and probably even more shorter ones.

I've enjoyed The Forsaken Isle by Artyoan (30-ish hours, level 1-12). It was fun and fairly well balanced, with my only real criticism being that there weren't enough fast travel locations near the end game, forcing you to manually walk through a couple maps to get back to town. Apparently it has a soft sequel - Morrows Deep - which is another full campaign.

I've heard good things about Against the Cult and short follow-up War of the Reptile God by pbalfe. These are apparently his conversions of the Against the Cult of the Reptile God adventure campaign for AD&D. The first one is level 1-11 (~25 hours), the second one is only level 11-12 (allegedly 10 hours).

I've heard good things about Interdimensional Escalations by _Defenestrator_. Another "up to 30 hour, level 1-12 campaign."

I did *not* enjoy Ruins of Illthismar by Silverquick, a ~30-40 hour, level 1-12 module. The combats had way too many enemies, making them a slog. There were multiple times where we faced 15+ orcs/goblins/soldiers in a combat, only to have the next combat also be 15+ (of the same) enemies. I abandoned it around level 6. Silverquick seems to specialize in old-school D&D modules/feel, as they've also adapted the AD&D module Temple of Evil and others. I haven't played that one either, but I've heard it has similar combats.

Thanks! One can only hope that BG3 also gets a toolset at some point, and this time it's a little more end-user friendly. It's kind of baffling that nothing has managed to come close to NWN1's toolset useability and capabilities in 23 (holy crap) years, not counting Bethesda's stuff which is disadvantaged by an abysmal engine. NWN2's one is too much of a technical disaster to compete, I am afraid. I guess there was the Grimrock 2 modding scene, but that was much smaller in scale (although there were two amazing campaigns by the guy who made Eador: Genesis, perhaps one of the most amazing 4X-ish turn-based strategies out there).