Gray Ghost I wholeheartedly agree with you! And I'm not really expecting the moon from the sky here. I think combat might be very difficult to seperate from this type of "adventuring" game overall, as there is very little precedent for something different so far. It would require a whole new system to be built from the ground up, and seeing as BG3 does not currently have those mechanics, it's not going to. Non-violence works easier with other kinds of games, like detective type stories for instance. BG3 is not going to be Disco Elysium, and that's just a fact. If someone wants to make a game that combines non-combat-based gameplay with the combat system and large sprawling story of a game like BG3, you'll have my money though.
I guess the best case scenario I'm hoping for is plenty more of those purely narrative bits where you can just enjoy the ride and talk to a bunch of people. Like the party at camp you can have in act 1 after a certain event and the goblin festival. That and non-combat quests that fit the existing game mechanics. Like sneaking missions, puzzles, and those mainly dialogue only quests where you get to just talk to people and make skill checks.